| Final Service|
Upon taking lethal damage, instead of dying, renders the Necromancer immune to all damage for 4 seconds. Also sacrifices minions, if any, each healing the Necromancer for 10% of maximum Life, up to full Life. This effect cannot occur more than once every 60 seconds.
Final Service is a Necromancer passive skill, unlocked at level 41.
This skill's sacrifice includes the actual attackable pets summoned by either Necromancer skill: Revive, Command Golem, Command Skeletons, Skeleton Mage, Simulacrum. Other pets and summons will not be sacrificed.
Immunity to damage and prevention of death always occur, even if no pets are available. Maximum of 10 pets can be sacrificed: the skill randomly chooses as many as needed to heal to full Life.
Note that immunity to damage does not clear the ongoing Crowd Control effects.
Final Service, for quite obvious reasons, is a mandatory passive for Hardcore characters.
60 seconds recharge time is unaffected by the Cooldown Reduction attribute, regardless of source, but is reset if the Necromancer dies naturally.