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[[Image:Resistfire.gif|right]]
 
[[Image:Resistfire.gif|right]]
   
'''Fire''' is one of the types of [[Elemental Damage]]. The amount of the fire damage received can be decreased by building up Fire [[Resistance]]. Fire is often depicted in orange or red.
+
'''Fire''' is one of the types of [[Elemental Damage]]. The amount of fire damage received can be decreased by increasing Fire [[Resistance]]. Fire is often depicted in orange or red.
 
==Characteristics==
 
==Characteristics==
Unlike the extremely high but seldom dependable [[Lightning (damage)|Lightning]] and the slow death of [[Poison]], Fire is a sort of middle-man. It causes much less damage than lightning but has a very consistent range. Fire damages immediately, but some fire skills produce burning flames on the ground that can deal [[damage over time]] to anything that stands in the flames. Fire is found in all the [[Act]]s' dungeons as traps or just for environmental effect. But players must still take care to stand near burning bodies or piles, lest they themselves get burnt and add fuel to the fire.
+
Unlike the extremely high but seldom dependable [[Lightning (damage)|Lightning]] and the slow death of [[Poison]], Fire takes the middle ground. It has less maximum damage potential than lightning but has a very consistent damage range, making it less unpredictable. Fire damages immediately, but some fire skills produce burning flames on the ground that can deal [[damage over time]] to anything that stands in the flames. Fire is found in all the [[Act]]s' dungeons as traps or just for environmental effect. But players must still take care to stand near burning bodies or piles, lest they themselves get burnt and add fuel to the fire.
   
Almost all kinds of [[demons]] have resistances to fire. But a very notable exception is the Maiden of Anguish, [[Andariel]], who has a lowered resistance to Fire than others of her kind. In the {{d|Hell}} setting, the majority of monsters have resistance or [[immunities]] to this elemental damage.
+
Almost all kinds of [[demons]] have resistances to fire. A very notable exception is the Maiden of Anguish, [[Andariel]], who has a lowered resistance to Fire than others of her kind. In the {{d|Hell}} setting, the majority of monsters have resistance or [[immunities]] to this elemental damage.
   
Fire is used by the [[Sorceress]], [[Paladin]] ([[Vengeance]], Holy Fire), [[Druid|Druid (Fire Elemental)]], [[Amazon]], [[Necromancer]] ([[Fire Golem]], Corpse Explosion) and [[Assassin]] classes in their skills, making it one of the most used elemental damage types in [[Diablo II]], mostly for its reliable damage range.
+
Fire is used by the [[Sorceress]], [[Paladin]] ([[Vengeance]], [[Holy Fire]]), [[Druid]], [[Amazon]], [[Necromancer]] ([[Fire Golem]], [[Corpse Explosion]]) and [[Assassin]] classes in their skills, making it one of the most used elemental damage types in [[Diablo II]], mostly for its reliable damage range.
   
  +
In ''[[Diablo Immortal]]'', Fire interacts with wind based attacks to create a firestorm. This temporarily grants bonus damage to the wind attack. Some fire attacks temporarily leave a patch of ground '''scorched''', which damages any enemy that stands on it.
In [[Diablo III]], all classes and many monsters use Fire damage. Many Fire skills ignite the enemy, dealing damage over time, leave deadly pools of flame on the ground, deal increased plain damage, or have larger than usual area of effect. Enemies killed by Fire are charred and burnt to ashes, while [[Critical Hit]]s make the target explode, leaving only chunks of burning flesh scattered around.
 
   
 
In ''[[Diablo III]]'', all classes except {{3|Necromancer}}s, as well as many monsters, use Fire damage. Many Fire skills ignite the enemy, dealing damage over time, leave deadly pools of flame on the ground, deal increased plain damage, or have larger than usual area of effect. Enemies killed by Fire are charred and burnt to ashes, while [[Critical Hit]]s make the target explode, leaving only chunks of burning flesh scattered around.
{{3|Lidless Wall}}, {{3|Stone of Jordan}}, {{3|Andariel's Visage}}, {{3|Magefist}}, [[Burning Axe of Sankis]], [[Devastator]], [[Triumvirate]], [[Firebird's Eye]], [[Cindercoat]], [[Balefire Caster]], [[Maximus]] and [[Holy Point Shot]] are the items with unconventional bonus to Fire skills damage. [[Tal Rasha's Elements]] set contributes a minor bonus as well. Due to the number and composition of items that can boost Fire damage, it is potentially the strongest element in terms of raw damage. [[The Star of Azkaranth]] amulet will render the character completely immune to Fire damage (the attacks will actually ''heal'' [[the Nephalem]]).
 
   
 
{{3|Lidless Wall}}, {{3|Stone of Jordan}}, {{3|Andariel's Visage}}, {{3|Magefist}}, [[Burning Axe of Sankis]], [[Devastator]], [[Firebird's Eye]], [[Cindercoat]], [[Balefire Caster]], [[Maximus]], [[Gesture of Orpheus]], [[Swamp Land Waders]] and [[Holy Point Shot]] are the items with unconventional bonus to Fire skills damage. [[Firebird's Finery]] set is entirely dedicated to Fire damage.
==Notable users==
 
   
  +
Due to the number and composition of items that can boost Fire damage, it is potentially the strongest element in terms of raw damage. [[The Star of Azkaranth]] amulet will render the character completely immune to Fire damage (the attacks will actually ''heal'' [[the Nephalem]]).
  +
 
==Notable users==
 
Fire damage is the first type of damage that the player experiences when just starting their quest in [[Sanctuary]], if they have not met [[Corpsefire]], who having [[Spectral Hit]] can do damage of all types. [[Fire Bolt (monster skill)|Fire Bolt]] are used by [[Fallen Shaman]]s as their primary ranged attack. This can be extremely deadly when a group of unique or champion Shaman spawn with lesser Fallen.
 
Fire damage is the first type of damage that the player experiences when just starting their quest in [[Sanctuary]], if they have not met [[Corpsefire]], who having [[Spectral Hit]] can do damage of all types. [[Fire Bolt (monster skill)|Fire Bolt]] are used by [[Fallen Shaman]]s as their primary ranged attack. This can be extremely deadly when a group of unique or champion Shaman spawn with lesser Fallen.
   
All kinds of [[Vampire]]s, except [[the Banished]] also use a [[life]]-stealing [[Fire Ball]]-type attack as their primary ranged attack. Some more powerful variants have the ability to summon [[Fire Wall (monster skill)|Fire Wall]] and [[Meteor (monster skill)|Meteor]] to vanquish their foes.
+
All kinds of [[Vampire]]s, except [[the Banished]], also use a [[life]]-stealing [[Fire Ball]]-type attack as their primary ranged attack. Some more powerful variants have the ability to summon [[Fire Wall (monster skill)|Fire Wall]] and [[Meteor (monster skill)|Meteor]] to vanquish their foes.
   
Fire is also used by the Lord of Terror himself, [[Diablo]] in his extremely deadly, but avoidable [[Fire Nova]] attack. He creates a ring of fire that spreads outwards but has gaps in between. The player may choose to brave the flames or dodge through the gaps as the Nova comes towards them.
+
Fire is also used by the Lord of Terror himself, [[Diablo]], in his extremely deadly, but avoidable [[Fire Nova]] attack. He creates a ring of fire that spreads outwards but has gaps in between. The player may choose to brave the flames or dodge through the gaps as the Nova comes towards them.
   
 
[[Urzael]] is known for his mania for Fire. [[Imperius]] also used the torrent of holy flames from [[Solarion]] to expose Diablo's [[Prime Evil|true form]].
 
[[Urzael]] is known for his mania for Fire. [[Imperius]] also used the torrent of holy flames from [[Solarion]] to expose Diablo's [[Prime Evil|true form]].
  +
  +
[[Astaroth]] is also infamous for his love of burning innocents with his hellfire.
   
 
{{eledamage}}
 
{{eledamage}}

Latest revision as of 17:56, 26 March 2024

Resistfire

Fire is one of the types of Elemental Damage. The amount of fire damage received can be decreased by increasing Fire Resistance. Fire is often depicted in orange or red.

Characteristics

Unlike the extremely high but seldom dependable Lightning and the slow death of Poison, Fire takes the middle ground. It has less maximum damage potential than lightning but has a very consistent damage range, making it less unpredictable. Fire damages immediately, but some fire skills produce burning flames on the ground that can deal damage over time to anything that stands in the flames. Fire is found in all the Acts' dungeons as traps or just for environmental effect. But players must still take care to stand near burning bodies or piles, lest they themselves get burnt and add fuel to the fire.

Almost all kinds of demons have resistances to fire. A very notable exception is the Maiden of Anguish, Andariel, who has a lowered resistance to Fire than others of her kind. In the Hell setting, the majority of monsters have resistance or immunities to this elemental damage.

Fire is used by the Sorceress, Paladin (Vengeance, Holy Fire), Druid, Amazon, Necromancer (Fire Golem, Corpse Explosion) and Assassin classes in their skills, making it one of the most used elemental damage types in Diablo II, mostly for its reliable damage range.

In Diablo Immortal, Fire interacts with wind based attacks to create a firestorm. This temporarily grants bonus damage to the wind attack. Some fire attacks temporarily leave a patch of ground scorched, which damages any enemy that stands on it.

In Diablo III, all classes except Necromancers, as well as many monsters, use Fire damage. Many Fire skills ignite the enemy, dealing damage over time, leave deadly pools of flame on the ground, deal increased plain damage, or have larger than usual area of effect. Enemies killed by Fire are charred and burnt to ashes, while Critical Hits make the target explode, leaving only chunks of burning flesh scattered around.

Lidless Wall, Stone of Jordan, Andariel's VisageMagefist, Burning Axe of Sankis, Devastator, Firebird's Eye, Cindercoat, Balefire Caster, Maximus, Gesture of Orpheus, Swamp Land Waders and Holy Point Shot are the items with unconventional bonus to Fire skills damage. Firebird's Finery set is entirely dedicated to Fire damage.

Due to the number and composition of items that can boost Fire damage, it is potentially the strongest element in terms of raw damage. The Star of Azkaranth amulet will render the character completely immune to Fire damage (the attacks will actually heal the Nephalem).

Notable users

Fire damage is the first type of damage that the player experiences when just starting their quest in Sanctuary, if they have not met Corpsefire, who having Spectral Hit can do damage of all types. Fire Bolt are used by Fallen Shamans as their primary ranged attack. This can be extremely deadly when a group of unique or champion Shaman spawn with lesser Fallen.

All kinds of Vampires, except the Banished, also use a life-stealing Fire Ball-type attack as their primary ranged attack. Some more powerful variants have the ability to summon Fire Wall and Meteor to vanquish their foes.

Fire is also used by the Lord of Terror himself, Diablo, in his extremely deadly, but avoidable Fire Nova attack. He creates a ring of fire that spreads outwards but has gaps in between. The player may choose to brave the flames or dodge through the gaps as the Nova comes towards them.

Urzael is known for his mania for Fire. Imperius also used the torrent of holy flames from Solarion to expose Diablo's true form.

Astaroth is also infamous for his love of burning innocents with his hellfire.