Fire Wall
From Diablo Wiki
| Fire wall | |
|---|---|
| Creates a wall of fire. | |
| Class | Sorceress |
| Skill Tree | Fire Spells |
| Level | 18 |
| Prerequisites | Inferno, Blaze |
| Damage Type | Fire |
| Mana Cost | 22 |
| Other Stats | Casting Delay: 1.4 Seconds |
| Synergies | N/A |
For the Diablo I spell, see Fire Wall (Diablo I)
- Active Effect : Creates a wall of fire.
- Required Level : 18
- Prerequisites : Inferno, Blaze
- Gives synergy to : None
- Receives synergy from : None
[edit] Usage
The Fire Wall is arguably the highest damaging spell in the Sorceress' arsenal. It deals massive damage, and if used right it can take down anything instantly or fairly quickly.
Due to its low synergies, Fire Wall is often utilized in builds (most notably the Fire Wall Sorceress) since it can be easily combined with other skills. However, even though it doesn't synergize, it is still incredibly powerful, especially with Fire Mastery. The only problem is that due to its rather limited mobility, its casting delay, and high mana cost, swift enemies and human players can often avoid it with ease.
However, damage does stack; and even combining Fire Wall with the effects of Meteor is incredibly effective. Using territory to your advantage, e.g. across bridges, rivers, is highly advised when using Fire Wall.
The best thing about Fire Wall is that the damage stacks. Use Fire Wall on the other side of valleys, and rivers when monsters are unable to reach you. Lay down some Fire Walls, then lead Monsters into it. Run in circles around the areas of Fire Wall, until the Monsters within die. You can combine with Static Field to bring then monsters' hit points down while the Fire Wall is also working on them. You can even throw some Meteors on top of that as well. When in parties, cast a Fire Wall around any Melee attacker in your party. This works especially well with something like a Golem which attracts monsters. While the monsters attack the Golem, the Fire Wall around will finish these monsters off. When a fallguy isn't available, move up close to a monster and let them attack you while you keep them standing in a Fire Wall. Some monsters are smart and will try to avoid the Fire Wall.
[edit] History
This skill allows the Sorceress to raise a barrier of flame to block her flanks from attack, creating a tactical advantage for both herself and her allies. Any creature unwitting enough to attempt to cross the barrier will feel the full force of these flames as they advance to their ruin.
[edit] Skill Progression
Duration: 3.6 seconds
| Level | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 |
|---|---|---|---|---|---|---|---|---|---|---|---|
| Mana Cost | 22 | 23 | 24 | 25 | 26 | 27 | 28 | 29 | 30 | 31 | 32 |
| Damage (per second) | 70-93 | 112-135 | 154-178 | 196-220 | 239-262 | 281-304 | 323-346 | 365-389 | 431-454 | 496-520 | 562-585 |
| Radius (yards) | 4 | 6 | 7 | 8 | 10 | 11 | 12 | 14 | 15 | 16 | 18 |
| Level | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 |
|---|---|---|---|---|---|---|---|---|---|
| Mana Cost | 33 | 34 | 35 | 36 | 37 | 38 | 39 | 40 | 41 |
| Damage (per second) | 628-651 | 693-717 | 759-782 | 825-848 | 890-914 | 989-1012 | 1087-1110 | 1185-1209 | 1284-1307 |
| Radius (yards) | 19 | 20 | 22 | 23 | 24 | 26 | 27 | 28 | 30 |
| Sorceress Skills |
|---|
| Fire Spells — Fire Bolt • Warmth • Inferno • Blaze • Fireball • Fire Wall • Enchant • Meteor • Fire Mastery • Hydra Lightning Spells — Charged Bolt • Telekinesis • Static Field • Lightning • Nova • Chain Lightning • Teleport • Thunder Storm • Energy Shield • Lightning Mastery Cold Spells — Ice Bolt • Frozen Armor • Frost Nova • Ice Blast • Shiver Armor • Glacial Spike • Blizzard • Chilling Armor • Frozen Orb • Cold Mastery |
