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Fire Wall (Diablo II)

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For other uses of Fire Wall, see Fire Wall.
Fire Wall
Firewall

Class: Sorceress
Required Level: 18
Skill Tree: Fire Spells
Requires: Inferno, Blaze
Active
Cost: 22 Mana
Cooldown: 1.4 seconds

Creates a wall of fire.

Damage Type: Fire
Synergies: Warmth, Inferno, Blaze
WailingFlame

Fire Wall (Diablo II) is a Sorceress Skill in Diablo II.

LoreEdit

This skill allows the Sorceress to raise a barrier of flame to block her flanks from attack, creating a tactical advantage for both herself and her allies. Any creature unwitting enough to attempt to cross the barrier will feel the full force of these flames as they advance to their ruin.

General InformationEdit

SynergiesEdit

  • Gives synergy to :
Blaze: +1% damage per level
  • Receives synergy from :
Warmth: +4% damage per level
Inferno: +1% damage per level

Fire Wall creates a wall of fire in a horizontal line in front of the caster. Its damage per second and its length increase with more levels. Fire Wall is arguably the highest damaging spell in the Sorceress' arsenal. It deals massive damage, and if used correctly it can take down most foes instantly or fairly quickly.

Due to its low synergies, Fire Wall is often utilized in builds (most notably the Fire Wall Sorceress) since it can be easily combined with other skills without having to sink too many points into associated skills to maximize its damage potential. However, even though it doesn't synergize well, it is still incredibly powerful, especially with Fire Mastery. The only problems are its rather limited mobility, its cooldown, and high Mana cost, and the fact that swift enemies and human players can often avoid it with ease.

Multiple Fire Walls stack damage, though not too many can be stacked since there's a short cooldown and the flames dissipate after a while. Using Fire Wall on the other side of valleys, rivers and other obstacles can cause monsters to bunch up and take heavy damage. Laying down some Fire Walls, then leading monsters into it is a useful defensive application of Fire Wall. Another tactic to keep monsters within the wall is to run in circles around the areas of Fire Wall, until the Monsters within die. Monsters distracted by minions or party members can fall easy prey to Fire Walls. This works especially well with something like a Golem which attracts monsters. Some fast and erratically moving monsters, however, will generally avoid the Fire Wall.

Skill ProgressionEdit

Duration: 3.6 seconds

Level 1 2 3 4 5 6 7 8 9 10 11
Mana Cost 22 2324 25 26 27 28 29 30 31 32
Damage
(per second)
70–93 112–135 154–178 196–220 239–262 281–304 323–346 365–389 431–454 496–520 562–585
Radius (yards) 4 6 7 8 10 11 12 14 15 16 18
Level 12 13 14 15 16 17 18 19 20
Mana Cost 33 34 35 36 37 38 39 40 41
Damage
(per second)
628–651 693–717 759–782 825–848 890–914 989–1012 1087–1110 1185–1209 1284–1307
Radius (yards) 19 20 22 23 24 26 27 28 30

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