The Fury Werewolf is a Druid build that uses as the name implies, the skills Fury and Werewolf. The following build has the possibility of the player character having 5,000+ Health at the end-game.

Fury Werewolf

Druid in his Werewolf form


The main idea for the Fury Werewolf is to have huge amount of HP. With other characters this might be difficult to achieve, even with a Barbarian, but with Druids, this should be no problem. One great thing about this build up is that you can spend most of your skill points on Vitality and Strength, without fearing that the Attack Rating will be low even when your Dexterity is minimal.


Str: To wear desired items

Dex: To wear desired items. If planning on using a shield, the player could sink points here to gain a 75% chance to block.

Vit: Remaining points can go here.

Mana: Should be left at base.

Skill AllocationEdit

Primary SkillsEdit

Fury (20): Main Skill. Attack rating, damage and number of opponents increase.

Lycanthropy (20): Boosts life and duration of the werewolf form.

Heart of Wolverine or Oak Sage (20): There is a fair bit of debate as to whether to max one or the other. Even with all the attack rating boosts from other skills, it can be difficult hitting monsters. On the other hand, a hit point boost is always helpful. That decision belongs to the player.

Secondary Skills and PrerequisitesEdit

Werewolf (5+): The attack speed increase drops off after level 5, but there is the attack rating boost which remains linear. Flesh this skill out when the other three main skills are maxed out.

Rabies (1): Prerequisite for Fury

Feral Rage (1+): Prerequisite for Fury; This skill gives life steal, and gives to damage and attack as well. Additionally, the bonus to walk/run speed can help provide some extra mobility. At max level it has a high cap of 88% life steal. While the skill is active life steal continues to work if you change to another skill like Fury.

Raven (1): Prerequisite for Grizzly, if a player decides that it is worth investing in.

Spirit Wolf (1): Prerequisite for Grizzly

Dire Wolf (1): Prerequisite for Grizzly

Grizzly (1+): This skill can create a tough minion who can provide cover and distraction for the werewolf. Although the bear is considered a poor minion, it can be enough to distract tough monsters for the seconds needed to kill.


Helm: Jalal's Mane

Armor: Bramble, Fortitude, or Chains of Honor

Weapon: Breath of the Dying, Beast, or Call To Arms in second weapon for extra life

Boot: Gore Rider

Glove: Dracul's Grasp

Belt: Arachnid Mesh

Amulet: Highlord's Wrath

Rings: Raven Frost and Stone of Jordan


Any hireling has potential for working well with the Fury Druid. Typically, most choose the Act 2 Defensive Mercenary (the "Holy Freeze Merc") or the Offensive version (the "Might Merc"), but the others have plenty of potential if geared properly. The Helmet and Armor are standard choices, the only thing that would vary are the weapons. Act 3 Hirelings with cold attacks used to be popular, but are rare now due to many monsters being immune to their attacks. Although Barbarian Warriors are quite rugged, they can be overcome by large mobs. On the other hand, properly eqipped, he can definitely play a major factor in increasing the character's survivability.

Helmet: Guillaume's Face

Armor: Fortitude Runeword


Rogue (act 1) Faith, Ice, Witchwild String or Riphook.

Desert Mercenary (Act 2): Hone Sundan, Tomb Reaver, Obedience. Once could also add Breath of the Dying, Last Wish, Death or Doom as well, as these are very powerful. They are also equally difficult to create.

Iron Wolf (Act 3): Spirit Sword and Spirit Shield.

Barbarians (Act 5): Breath of the Dying, Grief, Death. Lawbringer is a relatively cheap runeword with a Decrepify proc.

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