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"Keep moving, traveler. It's a hard time to be in Gea Kul."

- A town guard(src)

Gea Kul is a port town[1] located within Kehjistan, located north of Kurast, across a river.[2] It has a city square.[3]

History[]

Gea Kull existed by the late 11th century. In this period, it had a fighting pit overseen by Morrick.[4] In 1264, the town acted as a crossroads for travelers,[1] but by 1272, the town was a "wasteland," and had suffered from urban sprawl, consisting of shoddy buildings and confusing intersections.[5]

In-game[]

Gea Kul appears as a town in Diablo IV. It is the main hub of Kehjistan (in a game sense), though plays no major role in the game's primary questline.

NPCs[]

Points of Interest[]

  • Crooked Corpse: A dead man prepared for burial. Rope-burnt forearms, crooked spine. If you were to guess, he broke his back in an escape attempt.
  • Forgotten Arm: The possessed man's arm. You could swear it twitched.
  • Piled Ropes: Ropes for binding. The townsfolk must expect the worst.

Known Residents[]

Pre-14th Century[]

14th Century[]

References[]

Cellars
TBA
Dungeons
TBA
Regions
Amber Sands
Strongholds
TBA
Towns
Gea Kul
Vaults
Unearthed Vault
Other
Dunes of Despair
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