These natural creatures have been corrupted by the forces of Hell. Giant Spiders can be found in dark abandoned places and many live in their natural habitat in the jungles near Kurast. They have taken up residencies in caves and have covered them with spider webs. Large groups of spiders inhabit them so adventurers should be careful when entering. When sufficiently weaken, they spin webs to slow down pursuing attackers. They have a higher regeneration rate than normal monsters. They use their fangs and legs to inflict damage and are oftentimes poisonous. Giant Spiders oftentimes leave cocoons. Harmless minuscule spiders and perhaps powerful magical weapons are uncovered from them.
Giant Spiders have four varieties: Arach, Poison Spinner, Flame Spider, and Spider Magus. Poison Spinners have a chance to deal Poison damage. Flame Spiders have a chance to deal Fire damage. Spider Magi have a chance to deal Poison damage. On Hell difficulty, Arachs, Flame Spiders, and Spider Magi are immune to Fire while Poison Spinners are immune to Poison.
A superunique Giant Spider is Sszark the Burning.
Several species of giant arachnids inhabit the jungle regions of Kehjistan. One of the most deadly of these spiders, the Poison Spinner, is found not far from the city of Kurast. Even in their largest forms, the giant arachnids had never been much of a problem for the inhabitants of the tropical forests. The Prime Evils have changed them, however, as large numbers of the spiders now actively seek meals of the human variety. These creatures are highly poisonous and generally have fatal bites. Despite their defenses they often flee when struck, sometimes spinning webs to entangle and slow pursuers.