Glass Cannon Passive All damage dealt is increased by 15%, but the Wizard suffers a 10% penalty to his/her Armor and all resistances.
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Glass Cannon is a Wizard passive ability, unlocked at character level 16.
In-game
Due to diminishing returns, the negative effects of Glass Cannon are less significant as the Wizard's protection rises. It is also a very good ability for leveling up, as before level 60 armor and resistances mean little for survival, especially when in a multiplayer game with a higher level player. It is also a popular addition to Archon, as the loss of armor and resistances is compensated by Archon's bonus.
It is one of the two Wizard skills (the other being Energy Armor), and one of the few in the entire game, that actually decreases one of the player's stats.
Trivia
- "Glass cannon" is an idiomatic term used to describe deadly and powerful, but vulnerable characters, devices, constructs etc. in fantasy and fiction. In the Diablo III players' community, it has become a general term for ranged builds that focus on the highest possible damage, but with a minimum defense.
Primary Skills
Magic Missile • Shock Pulse • Spectral Blade • Electrocute
Secondary Skills
Ray of Frost • Arcane Orb • Arcane Torrent • Disintegrate
Defensive Skills
Frost Nova • Diamond Skin • Slow Time • Teleport
Force
Wave of Force • Energy Twister • Hydra • Meteor • Blizzard
Conjuration
Ice Armor • Storm Armor • Magic Weapon • Familiar • Energy Armor
Mastery
Explosive Blast • Mirror Image • Archon • Black Hole
Passive Skills
Power Hungry • Blur • Evocation • Glass Cannon • Prodigy • Astral Presence
Illusionist • Cold Blooded • Conflagration • Paralysis • Galvanizing Ward • Temporal Flux
Dominance • Arcane Dynamo • Unstable Anomaly • Unwavering Will • Audacity • Elemental Exposure
Removed
Critical Mass