|QL||Name||Hands||Damage||Speed||Max sockets||Range||Str req||Lv req|
|53||Martel de Fer||2||61–99||20||6||2||169||25|
|Class||One-hand swing base attack frames||One-hand swing base attacks per second||Two-hand swing base attack frames||Two-hand swing base attacks per second|
Hammers are one-handed or two-handed blunt, melee weapons in Diablo II. Hammers have no Dexterity requirements to wield.
Hammer damage scales with the wielder's Strength at a higher rate than other weapons, with each point of Strength equivalent to 1.1% enhanced damage, rounded down to the nearest percent. Magic and rare hammers can have either Barbarian or Paladin skill prefixes. Like other blunt weapons, hammers are compatible with Barbarian Mace Mastery, and have an inherent +50% damage to undead modifier.
There are no set hammers in classic.
The only set hammer in the Lord of Destruction expansion is Immortal King's Stone Crusher (Ogre Maul).
Hammer rune wordsEdit
The maximum number of sockets possible in a one-handed hammer is 4. The maximum number of sockets in a two-handed hammer is 6.
In the expansion, the following Weapon Rune Words function in nonmagic hammers with exactly the specified number of sockets:
- Beast (5 sockets — two-handed only)
- Black (3 sockets)
- Breath of the Dying (6 sockets — two-handed only)
- Call to Arms (5 sockets — two-handed only)
- Doom (5 sockets — two-handed only)
- Eternity (5 sockets — two-handed only)
- Famine (4 sockets)
- Fury (3 sockets)
- Hand of Justice (4 sockets)
- Honor (5 sockets — two-handed only)
- Passion (4 sockets)
- Malice (3 sockets)
- Silence (6 sockets — two-handed only)
- Strength (2 sockets)
- Venom (3 sockets)
- Wind (2 sockets)