Cost: 50 Mana
Haunt an enemy with a spirit, dealing 4000% damage as Cold over 12 seconds. If the enemy dies, the spirit will haunt another enemy within 70 yards.
When cast, releases a ghost that will auto-hit the targeted enemy within 70 yards (if no specific target has been designated, the cast fails). Haunt ignores line of sight, intervening enemies and most obstacles, but cannot phase through solid walls.
Haunt does damage to whatever enemy it possesses, either until the duration ends or the enemy dies (the Witch Doctor's death stops it as well). Note that an enemy can only be affected by one Haunt at a time, but multiple enemies may be haunted at once. It may not score Critical Hits, but the damage over time increases proportionally to the Critical Hit Chance / Damage ratio. Unlike most Damage Over Time effects, Haunt has a Proc Coefficient of 1.
Jumping to another enemy does not refresh the duration: it is therefore not possible to kill a horde of enemies with a single unmodified Haunt. In addition, corpses of enemies killed by Haunt are destroyed.
- Consuming Spirit: damage type changes to Fire, and the spirit also returns Life per second. The amount scales with level, up to 661 at level 60 and 4291 at level 70. (unlocked at level 18).
- Resentful Spirits: releases two spirits per cast (one at the chosen target and one at the enemy closest to the target within 35 yards), Mana cost does not change (unlocked at level 23).
- Lingering Spirits: if there are no enemies left within 70 yards, the spirit will linger for up to 10 seconds looking for new enemies. During this time, the normal duration does not expire (unlocked at level 35).
- Poisoned Spirit: damage type changes to Poison, and affected enemies take 20% increased damage from all attacks (unlocked at level 48).
- Draining Spirit: the spirit also returns 13 Mana per second (unlocked at level 57).
- Sebor's Nightmare (Legendary Belt): opening Chests casts an unruned Haunt on all enemies within 70 yards.
- Quetzalcoatl (Legendary Voodoo Mask): halves the duration of Haunt, but doubles the damage per second.
- Haunting Girdle (Legendary Belt): Haunt releases 1 additional spirit (to a total of 3 per cast with Resentful Spirits rune).
- Band of Hollow Whispers (Legendary Ring): every 12 seconds, the ring casts Haunt on one random enemy within 70 yards. This haunting does not benefit from the Witch Doctor's rune selection, but in return, even a follower can equip the ring and be able to haunt foes.
- Raiment of the Jade Harvester Set (Set Bonus for 2 items): when Haunt is cast on a target already affected by the Witch Doctor's Haunt, it instantly deals 10 seconds of the Haunt's duration in damage, and then refreshes it back to full duration.
- Raiment of the Jade Harvester Set (Set Bonus for 6 items): Soul Harvest consumes up to 40 seconds of the Haunt's remaining duration, and instantly deals the damage that the consumed duration would have done.
- Rush of Essence: on each cast, restores 100 Mana over 10 seconds.
- Creeping Death: increases duration of Haunt to 333 seconds (with same damage per second).
|Witch Doctor Skills|
| Primary Skills |
Poison Dart • Corpse Spiders • Plague of Toads • Firebomb