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Haunt Haunt
Active
Cost: 50 Mana
Haunt an enemy with a spirit, dealing 4000% damage as Cold over 12 seconds. If the enemy dies, the spirit will haunt another enemy within 70 yards.

Haunt is a secondary Cold Witch Doctor skill. It is unlocked at level 12.

In-game

Haunt does damage to whatever enemy it possesses, either until the duration ends or the enemy dies (the Witch Doctor's death stops it as well). Note that an enemy can only be affected by one Haunt at a time, but multiple enemies may be haunted at once. It may not score Critical Hits, but the damage over time increases proportionally to the Critical Hit Chance / Damage ratio. Unlike most Damage Over Time effects, Haunt has a Proc Coefficient of 1.

Jumping to another enemy does not refresh the duration: it is therefore not possible to kill a horde of enemies with a single unmodified Haunt. In addition, corpses of enemies killed by Haunt are destroyed.

Runes

  • Consuming Spirit: the spirit also returns Life per second. The amount scales with level, up to 413 at level 60 and 2682 at level 70. (unlocked at level 18).
  • Resentful Spirits: releases two spirits per cast, Mana cost does not change (unlocked at level 23).
  • Lingering Spirits: if there are no enemies left within 70 yards, the spirit will linger for up to 10 seconds looking for new enemies. During this time, the normal duration does not expire (unlocked at level 35).
  • Grasping Spirit: also slows haunted enemies by 60% for the duration (unlocked at level 48).
  • Draining Spirit: the spirit also returns 13 Mana per second (unlocked at level 57).

Non-rune enhancements

Passives

  • Rush of Essence: on each cast, restores 100 Mana over 10 seconds.
  • Creeping Death: increases duration of Haunt to 333 seconds (with same damage per second).
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