Haunt Active Cost: 50 Mana Haunt an enemy with a spirit, dealing 4000% damage as Cold over 12 seconds. If the enemy dies, the spirit will haunt another enemy within 70 yards. |
Haunt is a secondary Cold Witch Doctor skill. It is unlocked at level 12.
In-game
Haunt does damage to whatever enemy it possesses, either until the duration ends or the enemy dies (the Witch Doctor's death stops it as well). Note that an enemy can only be affected by one Haunt at a time, but multiple enemies may be haunted at once. It may not score Critical Hits, but the damage over time increases proportionally to the Critical Hit Chance / Damage ratio. Unlike most Damage Over Time effects, Haunt has a Proc Coefficient of 1.
Jumping to another enemy does not refresh the duration: it is therefore not possible to kill a horde of enemies with a single unmodified Haunt. In addition, corpses of enemies killed by Haunt are destroyed.
Runes
- Consuming Spirit: the spirit also returns Life per second. The amount scales with level, up to 413 at level 60 and 2682 at level 70. (unlocked at level 18).
- Resentful Spirits: releases two spirits per cast, Mana cost does not change (unlocked at level 23).
- Lingering Spirits: if there are no enemies left within 70 yards, the spirit will linger for up to 10 seconds looking for new enemies. During this time, the normal duration does not expire (unlocked at level 35).
- Grasping Spirit: also slows haunted enemies by 60% for the duration (unlocked at level 48).
- Draining Spirit: the spirit also returns 13 Mana per second (unlocked at level 57).
Non-rune enhancements
- Sebor's Nightmare (Legendary Belt): opening Chests casts unmodified Haunt on 5 enemies within 70 yards.
- Quetzalcoatl (Legendary Voodoo Mask): halves the duration of Haunt, but doubles the damage per second.
- Band of Hollow Whispers (Legendary Ring): every 12 seconds, casts unmodified Haunt on one random enemy within 70 yards.
- Raiment of the Jade Harvester Set (Set Bonus for 6 items): Soul Harvest consumes Haunt and instantly deals remaining damage (up to 30 seconds).
Passives
- Rush of Essence: on each cast, restores 100 Mana over 10 seconds.
- Creeping Death: increases duration of Haunt to 333 seconds (with same damage per second).
Primary Skills
Poison Dart • Corpse Spiders • Plague of Toads • Firebomb
Secondary Skills
Grasp of the Dead • Firebats • Haunt • Locust Swarm
Defensive Skills
Summon Zombie Dogs • Horrify • Spirit Walk • Hex
Terror
Soul Harvest • Sacrifice • Mass Confusion
Decay
Zombie Charger • Spirit Barrage • Acid Cloud • Wall of Death • Piranhas
Voodoo
Gargantuan • Big Bad Voodoo • Fetish Army
Passive Skills
Jungle Fortitude • Circle of Life • Spiritual Attunement • Gruesome Feast • Blood Ritual • Bad Medicine
Zombie Handler • Pierce the Veil • Spirit Vessel • Fetish Sycophants • Rush of Essence • Vision Quest
Fierce Loyalty • Grave Injustice • Tribal Rites • Confidence Ritual • Creeping Death • Swampland Attunement • Midnight Feast