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{{Disambig}}
'''Healing''' is the act of increasing a player's current hitpoints to a higher value, or to a maximum value. There are several ways of healing:
 
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'''Heal''' is a general word for any way to regain [[Life]], either by [[monsters]] or player characters.
* talking to an [[NPCs|NPC]] that can heal;
 
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*For the ''[[Diablo I]]'' spells, see [[Heal (Spell)]] and [[Heal Other]]
* attacking with a weapon that leeches life from a monster. An amount of healing per hit. As well, the Necromancer's Life Tap curse gives this bonus to anybody attacking the affected monster or player. As well, [[Blood Golem]] has a very powerful built-in Life Leech that also heals the [[Necromancer]], as well as the golem, for a small amount of life for each successful attack made by the [[Blood Golem]]. These two effects ''do'' stack, so combining them can be quite potent if one decides to specialize in the [[Blood Golem]], since the Life Leech via the [[Blood Golem]] scales with the amount of skill points invested.
 
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*For the ''[[Diablo II]]'' monster skill, see [[Heal (monster skill)]]
* wearing an item that replenishes life. Healing over time;
 
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*For the Templar's skill, see [[Kormac]]
* using a [[Rejuvenation Potions|rejuvenation potion]], partial or full instant heal;
 
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*For the [[NPC]]s that can restore Life to the player characters if talked to, see [[Healer]]
* using a [[Healing Potions|healing potion]]. Note that healing potions heals over time instead of giving an instant heal.
 
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*For the healing in general, see [[Healing]]
* using the [[Healing (spell)|Healing]] spell in ''[[Diablo I]]''.
 
* walking over a Health Orb in ''[[Diablo III]]''.
 
* Be under the effect of the [[Paladin]]'s [[Prayer]], a level 1 aura found in the [[Defensive Auras]] tab, or [[Cleansing]]/[[Meditation]] (with at least 1 point in Prayer), a level 12 and 24 aura found in the same tree. It should be noted that, with most auras, you must be within a certain distance from the Paladin in order to receive the effect, or, of course, 'be' the Paladin. Another note is that [[Prayer]] is the only aura that actually costs mana, whereas Cleansing and Meditation heals for free, since it gains synergies from [[Prayer]] so that it heals as well as reduces poison and curse length. It must be noted that [[Prayer]] is a prerequisite for [[Cleansing]] and [[Meditation]].
 
* Using the Paladin's Holy Bolt Combat skill on an ally. This skill can be also used against the undead as a means of attack, but ONLY on the undead; using it on a Demon, for example, will have no effect.
 
   
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==See also==
Healing is actually the opposite of dealing damage.
 
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*[[Healing Potion]]
 
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*[[Healing Well]]
Unlike most RPG's, there aren't many ways of directly healing other characters in Diablo II. While the Paladin and Necromancer each have pretty effective ways of healing themselves and other party members, other classes will have to find other ways to heal themselves if these classes aren't available.
 
[[Category:Diablo I]]
 
[[Category:Diablo II]]
 
[[Category:Diablo III]]
 

Revision as of 23:40, 25 January 2015

Heal is a general word for any way to regain Life, either by monsters or player characters.

See also