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Heal (monster skill)

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For other uses, see Heal.

Heal is a self-effecting spell cast by monsters such as Council Members and Cantors. As the name implies, Heal heals the caster for a portion of damage.

In past versions of the game, some monsters (especially Council Members) would flee to safety when at low health and frantically cast Heal. This allowed them to fully recover from their injuries, making quests as The Blackened Temple (quest) lengthy and arduous tasks.

Nowadays Heal is no longer a real issue. Monsters don't heal as often as before and player characters should be able to out-damage the healing with relative ease.

Damaging Skills
FireFire ArrowFireballFire BoltFirestormFire WallFlame CircleFlaming SwordHydraIncineration NovaInfernoMeteor
IceArctic BlastBlizzardCold ChargeCold TouchFreezing ChargeGlacial SpikeHoarfrost
PoisonPoison BoltPoison BreathPoison CloudPoison SpitPoison SprayPoison StingPoison Strike
LightningLightningLightning ArrowLightning GlobeRed Lightning HoseShocking HitSpark Defense
PhysicalBlow DartChargeCorpse CannonDestructive StrikeGround TentacleLeapLeech-life BallQuill Dart
MagicBone SpiritHellish ProjectileUnholy Bolt
Non-damaging Skills
Indirect Attack — Blood ManaCursesMana RiftMinion FrenzyPutrifySpin WebStun
Spawning — Bone PrisonFestering AppendagesLay EggReviveSummon Minion
Self-effect — Bone ArmorBurrowFlyFrenzyHealTeleportVile Effigy

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