Requires: 17 Magic
Cost: 8 Mana (-3 per Spell Level, +2 per Character Level)
Instantly restores lost Life.
Damage Type: Magic
Healing is a spell in Diablo I.
Healing uses Mana to restore health. The amount healed is random, but average roll gets higher as spell level is increased. The Mana cost of this spell is unique in that it is reduced with spell level, but also increases with character level.
Healing done: Class Multiplier* x [(Random 1-10) + Itt(Character Level, (Random 1-4)+1) + Itt(Spell Level, (Ramdom 1-6)+1) + 1]**
- *Class Multipliers: 2 for Warrior/Monk/Barbarian, 1.5 for Rogue/Bard, 1 for Sorcerer
- **Itt means Iterated function.
This spell will undoubtedly prove invaluable to a hero as he/she journeys deeper into the labyrinth of Tristram, regardless of class. At high levels, it becomes more efficient than healing potions.
Healing can become a no-brainer spell of choice if the caster has a weapon that is capable of stealing mana.
Healing has a Multiplayer variant, Heal Other.
The art of self healing is an invaluable ability, and it is for this reason that this spell has been preserved throughout the ages. When cast, Mana courses through the body, instantly knitting broken bone, replacing torn tissue and reducing the effects of shock and fatigue. With time, this spell can be developed to the point that it can instantly restore even those on the brink of death. The ability to heal others is much rarer, and those that can do so are greatly respected.