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Health Globe

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For other uses of Globe, see Orb.
Health-globes

Health Globes as seen in game

Health Globes or Health Orbs are a new type of objects seen in Diablo III. It has been touted as the spiritual successor of the Potion system in Diablo and Diablo II. Health Globes are red-colored globes that replenish the Life of the character. They have some chance (usually 15%) to be dropped by most of the monsters on death, or whenever they lose a portion of their health (25% for elites, some bosses may drop them as often as every 10% life lost). At the moment, they replenish a percent of the player's life, increased by respective secondary statistic, over 1 second. Every globe restores approximately 10% of the maximum Life.

Maximum healing bonus is 207991 (rolls up to 29713 on Jewelry, Boots, Chest Armor, Helms, Pauldrons and Shields), or 270375 with Ancient Legendary bonus (38625 per piece). Prior to patch 2.0, this statistic used to increase the Potion effectiveness as well.

Health Globe size

Different size Health Globes dropped by a Champion pack

The Globes are, as the name suggests, small globes of energy that can be used by the character to replenish his life. They cannot be carried in the inventory and are immediately used when the player runs over them. 

Many items and passive abilities enhance Health Globes or make them award extra effects to the player, such as replenishment of primary resource (Reaper's Wraps). The pickup range can also be increased by many means. However, to pick the Globe, character must move: it will not be picked automatically even if dropped within pickup radius. Normal pickup range is the same as for Gold: 3 yards.

There is no competition over the Globes, as picking one applies it to all players within 40 yards, as well as their followers, summoned pets, minions and creatures.

The Globes have been named the successor of the Potion system in Diablo III. The older method of chucking down Potions while fighting a powerful monster, effectively giving the player infinite health, does not work in Diablo III. 

VariantsEdit

Power GlobesEdit

NG Globe

A Power Globe

Main article: Power Globe

Power Globes are a rare variant of the Health Globes, dropped less often, awarding no health, but instead applying one stack of Nephalem Glory buff.

Mana GlobesEdit

Mana Globe

Mana globe

Mana Globes were supposed to be blue-colored globes of energy that replenish the Mana of the character. They were mostly dropped by mana-oriented monsters like spell-casters and shamans. They have been removed from the game, most likely due to the fact that if the user was not a Witch Doctor, the globe would have been made worthless.

They were first seen in the demo build playable at Blizzcon 2008. They were partially implemented in the release in form of Power Stones created by Wizard skill Arcane Torrent with the respective rune. However, this rune was removed in Patch 2.1.

Progress GlobesEdit

Progress globesRiftOrbOr

These only drop from Elite Monsters in Nephalem Rifts and Greater Rifts, always three or four per pack. Each globe fills up the Rift Guardian summoning counter by exactly 1% (so killing each Elite pack will effectively fill up 3-4% in addition to the award for the pack itself). They have no other effect, and may not substitute for Health Globes for any means.

Their purpose is to make killing elites in Nephalem Rifts and Greater Rifts more reliable in terms of progress rate. The only difference between the globes from normal and greater rifts is color.

DevelopmentEdit

Diablo III is built to emphasize skills and abilities rather than luck and faster hands. The health globes were introduced in order to encourage a faster gameplay experience. It gives the player a reason to kill in order to survive. Blizzard Entertainment made the decision to feature the orbs as it was reasoned that potions could potentially give the player to what essentially amounted to infinite health, resulting in monsters that could remove said health with a single blow. Orbs would result in less invulnerable and powerful monsters and more strategic gameplay when it came to fighting them.[1]

ControversyEdit

The Globes were initially met with stiff resistance from the veteran gaming community. After much reasoning from Blizzard's side, the disgruntled members of the community eventually warmed up to the new idea.

The inclusion of Globes and the reduction of the Potion system has invoked mixed responses from the gaming community. Most of them oppose the latter of the two. While they feel that Globes will make the game play out fast and more smoothly, the removal of Potions was a price they did not expect to pay.

Others saw the inclusion of Globes as making the game more childish, side-scroller type and more Zelda-ish, especially the news that some monsters would drop Globes at intermediate health states. It can be said that the Globes were as debatable as the controversy over the "cartoonish" Art Direction.

TriviaEdit

In Whimsyshire, Health Globes are replaced with cupcakes. Their effect is exactly the same.

During a Nephalem Rift with Infernal Bovine spawns, Health Globes are replaced with T-Bone steaks.

Prior to 2.1, the amount of health a globe can heal could be predicted by its size: the larger globe is, the higher percent of maximum health it would have replenished. However, as of 2.1, all Health Globes heal the same percentage of Life.

GalleryEdit

ReferencesEdit

  1. 2008-20-08, GC 2008: Diablo III Progress Report. IGN Accessed on 2008-21-08

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