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Holy Freeze
Holyfreeze

Class: Paladin
Required Level: 18
Skill Tree: Offensive Auras
Requires: Might, Holy Fire
Active / Passive

Periodically slows enemies nearby and deals Cold damage.

Damage Type: Cold
Synergies: Resist Cold, Salvation
Other Stats: Only one Aura can be active at a time; Also adds Cold Damage to attacks
FreezingBath

Holy Freeze is a Paladin Skill in Diablo II.

Lore[]

Using this aura, the Paladin causes the temperature of the air around him to drop drastically, freezing the flesh of his enemies. Those so affected will find their movement drastically hindered and are easily dispatched back to the Hells from whence they spawned.

General Information[]

Similar to Holy Fire and Holy Shock, this deals periodic damage to all enemies near the user. While it deals about half the damage of Holy Shock, Holy Freeze also slows most enemies in its radius, making it a powerful survival tool.

Damage scales based on distance to the caster. Aura deals double damage at melee range and linearly scales to normal damage at maximum range. The displayed maximum Area Damage value incorporates the maximum proximity damage bonus.

Although graphically it is identical to chilling, it is actually mechanically different: it works on even cold immune enemies, and it stacks with chilling on enemies vulnerable to cold, Decrepify, and the Clay Golem's effects to create an extremely potent slowdown. Cold Resistance and Cannot Be Frozen Items do not have any effect on Holy Freeze.

The Defensive Desert Mercenary in Nightmare comes with this aura. This is often the ideal choice for characters who do not benefit from Might (or a particularly damaging mercenary), especially if the character lacks other effective methods of crowd control.

There are also a few items that give this Aura, including the runewords Doom and Ice.

Duriel also makes use of this skill. The combination of his Holy Freeze, high speed, and high damage makes him a dangerous boss for this reason.

Even though this aura chills even some monsters that are immune to cold, some monsters are still immune to the effects of slowing. Monsters that have a value of 0 for Chilling Effect simply are not affected at all. Many of these "monsters" are immobile defense-type enemies in which chilling makes less sense anyway. All enemies with 0 (or less) chilling include:

Synergy[]

  • Receives synergy from:
  • Gives Synergy to:
    • None

Skill Progression[]

Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Radius (yards) 4 4.7 5.3 6 6.7 7.3 8 8.7 9.3 10 10.7 11.3 12 12.7 13.3 14 14.7 15.3 16 16.7
Slowed By 30% 34% 37% 40% 42% 44% 45% 46% 48% 48% 49% 50% 51% 51% 52% 53% 53% 53% 54% 54%
Cold Damage 2–6 3–8 4–10 5–12 6–14 7–16 8–18 9–20 11–24 13–28 15–32 17–24 19–40 21–44 23–48 25–52 28–58 31–64 34–70 37–76
Cold Damage
+X To Your Attack
10–15 15–20 20–25 25–30 30–35 35–40 40–45 45–50 55–60 65–70 75–80 85–90 95–100 105–110 115–120 125–130 140–145 155–160 170–175 185–190
Level 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40
Radius (yards) 17.3 18 18.7 19.3 20 20.7 21.3 22 22.7 23.3 24 24.7 25.3 26 26.7 27.3 28 28.7 29.3 30
Slowed By 54% 55% 55% 55% 56% 56% 56% 56% 56% 57% 57% 57% 57% 57% 57% 58% 58% 58% 58% 58%
Cold Damage 40-82 43-88 47-96 51-104 55-112 59-120 63-128 67-136 72-146 77-156 82-166 87-176 92-186 97-196 102-206 107-216 112-226 117-236 122-246 127-256
Cold Damage
+X To Your Attack
200-205 215-220 235-240 255-160 275-280 295-300 315-320 335-340 360-365 385-390 410-415 435-440 460-465 485-490 510-515 535-540 560-565 585-590 610-615 635-640
Level 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60
Radius (yards) 30.7 31.3 32 32.7 33.3 34 34.7 35.3 36 36.7 37.3 38 38.7 39.3 40 40.7 41.3 42 42.7 43.3
Slowed By 58% 58% 58% 58% 58% 59% 59% 59% 59% 59% 59% 59% 59% 59% 59% 59% 59% 59% 59% 60%
Cold Damage 132-266 137-276 142-286 147-296 152-306 157-316 162-326 167-336 172-346 177-356 182-366 187-376 192-386 197-396 202-406 207-416 212-426 217-436 222-446 227-456
Cold Damage
+X To Your Attack
660-665 685-690 710-715 735-740 760-765 785-790 810-815 835-840 860-865 885-890 910-915 935-940 960-965 985-990 1010-1015 1035-1040 1060-1065 1085-1090 1110-1115 1135-1140
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