Ad blocker interference detected!
Wikia is a free-to-use site that makes money from advertising. We have a modified experience for viewers using ad blockers
Wikia is not accessible if you’ve made further modifications. Remove the custom ad blocker rule(s) and the page will load as expected.
| Holy Freeze|
Required Level: 18
Skill Tree: Offensive Auras
Requires: Might, Holy Fire
Active / Passive
Periodically slows enemies nearby and deals Cold damage.
Damage Type: Cold
Synergies: Resist Cold, Salvation
Other Stats: Only one Aura can be active at a time; Also adds Cold Damage to attacks
Using this aura, the Paladin causes the temperature of the air around him to drop drastically, freezing the flesh of his enemies. Those so affected will find their movement drastically hindered and are easily dispatched back to the Hells from whence they spawned.
Similar to Holy Fire and Holy Shock, this deals periodic damage to all enemies near the user. While it deals about half the damage of Holy Shock, Holy Freeze also slows most enemies in its radius, making it a powerful survival tool.
Although graphically it is identical to chilling, it is actually mechanically different: it works on even cold immune enemies, and it stacks with chilling on enemies vulnerable to cold, Decrepify, and the Clay Golem's effects to create an extremely potent slowdown. Cold Resistance and Cannot Be Frozen Items do not have any effect on Holy Freeze.
The Defensive Desert Mercenary in Nightmare comes with this aura. This is often the ideal choice for characters who do not benefit from Might (or a particularly damaging mercenary), especially if the character lacks other effective methods of crowd control.
Duriel also makes use of this skill. The combination of his Holy Freeze, high speed, and high damage makes him a dangerous boss for this reason.
Even though this aura chills even some monsters that are immune to cold, some monsters are still immune to the effects of slowing. Monsters that have a value of 0 for Chilling Effect simply are not affected at all. Many of these "monsters" are immobile defense-type enemies in which chilling makes less sense anyway. All enemies with 0 (or less) chilling include:
- Wraith variants (Hell only)
- Flying Scimitars (Hell only)
- Gargoyle Traps (Nightmare/Hell)
- Lightning Spires (Normal/Nightmare/Hell)
- Mummy Sarcophagi (Normal/Nightmare/Hell)
- Fire Towers (Normal/Nightmare/Hell)
- Willowisp variants (Hell only)
- Bone Fetish variants (Hell only)
- Catapults (Normal/Nightmare/Hell)
- Frozen Horror variants (Nightmare/Hell)
- Death Lords (Normal/Nightmare/Hell)
- Receives synergy from:
- Gives Synergy to:
|Slowed By %||30||34||37||40||42||44||45||46||48||48|
+X To Your Attack
|Slowed By %||49||50||51||51||52||53||53||53||54||54|
+X To Your Attack