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==General Information==
 
==General Information==
   
Although the minimum damage of Holy Shock is low, it has the most superior maximum and average damage out of the three pulse damage auras. Players investing heavily in this skill and its synergies can often simply walk by crowd of enemies and watch them all die without lifting a finger in [[Normal (Difficulty)|Normal]] and [[Nightmare (Difficulty)|Nightmare]]. Towards [[Hell (Difficulty)|Hell]] this will likely no longer be the case, but the aura also adds an astronomical amount of lightning damage to weapon attacks, so when combined with a fast weapon (and perferably [[Zeal]]), the player can still easily cut through any enemies not immune to lightning.
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Although the minimum damage of Holy Shock is low, it has the most superior maximum and average damage out of the three pulse damage auras. Players investing heavily in this skill and its synergies can often simply walk by crowd of enemies and watch them all die without lifting a finger in [[Normal (Difficulty)|Normal]] and [[Nightmare (Difficulty)|Nightmare]]. Towards [[Hell (Difficulty)|Hell]] this will likely no longer be the case, but the aura also adds a very high amount of lightning damage to weapon attacks, so when combined with a fast weapon (and perferably [[Zeal]]), the player can still easily cut through any enemies not immune to lightning.
   
 
There are also a few [[Items]] that give this Aura, including the [[Runeword]] {{Rw|Dream}}.
 
There are also a few [[Items]] that give this Aura, including the [[Runeword]] {{Rw|Dream}}.

Revision as of 04:10, 3 March 2015

Holy Shock
Periodically does Lightning damage to enemies within a radius.
Class Paladin
Skill Tree Offensive Auras
Level 24
Prerequisites Might, Holy Fire, Holy Freeze
Damage Type Lightning
Mana Cost None
Other Stats

None

Synergies Resist Lightning, Salvation, Fist of the Heavens

Holy Shock is a Paladin Skill in Diablo II.

Description

A Paladin blessed with the power of this aura calls upon the power of the Light to strike forth at all enemies surrounding him. Divine bolts spring from the earth to smite the Paladin's enemies.

General Information

Although the minimum damage of Holy Shock is low, it has the most superior maximum and average damage out of the three pulse damage auras. Players investing heavily in this skill and its synergies can often simply walk by crowd of enemies and watch them all die without lifting a finger in Normal and Nightmare. Towards Hell this will likely no longer be the case, but the aura also adds a very high amount of lightning damage to weapon attacks, so when combined with a fast weapon (and perferably Zeal), the player can still easily cut through any enemies not immune to lightning.

There are also a few Items that give this Aura, including the Runeword Dream.

Synergies

Skill Progression

Level 1 2 3 4 5 6 7 8 9 10
Radius (yards) 4 4.6 5.3 6 6.6 7.3 8 8.6 9.3 10
Lightning Damage to Attack 1-60 1-96 1-132 1-168 1-204 1-240 1-276 1-312 1-360 1-408
Lightning Damage 1-10 1-16 1-22 1-28 1-34 1-40 1-46 1-52 1-60 1-68
Level 11 12 13 14 15 16 17 18 19 20 25
Radius(yards) 10.6 11.3 12 12.6 13.3 14 14.6 15.3 16 16.6 20.6
Lightning Damage to Attack 1-456 1-504 1-552 1-600 1-648 1-696 1-756 1-816 1-876 1-936 ?
Lightning Damage 1-76 1-84 1-92 1-100 1-108 1-116 1-126 1-136 1-146 1-156 ?
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