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Horadric Cube

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Horadric-cube

The Horadric Cube is a useful tool found in Diablo II. It was created by the Horadrim magi.

The cube's magic allows certain items to be transmuted into other items. For example, a simple recipe would be two quivers of bolts into a quiver of arrows.

The Horadric Cube is found in the Halls of the Dead in Act II, guarded by a monster called Bloodwitch the Wild. The Cube is also needed to fuse the Staff of Kings and the Amulet of the Viper to make the Horadric Staff, as well as fusing Khalim's body parts and Flail together into Khalim's Will.

While most any item can be crafted and enchanted by the skilled hands of a worker of the forge, there are those few items that are outside of a mortal's ability to create. The Horadric Cube functions by intimately binding the Prime Energies of the items stored within it. This is a highly specialized process that requires the use of certain items that "resonate" with each other.

Recipes

You can use the Horadric Cube's magical powers to Transmute items into a new item. Simply place the items into the Cube and click the Transmute button. Transmute

NOTE: ilvl = item level | clvl = character level

  • 3
    Magic Rings
    = 1 Random
    Magic Amulet
  • 3
    Magic Amulets
    = 1 Random
    Magic Ring
  • 3 Small Rejuvenation Potions = 1 Full Rejuvenation Potion
  • 3 Gems of the Same Type and Grade (lower than Perfect) = 1 Higher Grade Gem of the Same Type
  • 2 Quivers of Bolts = 1 Quiver of Arrows
  • 2 Quivers of Arrows = 1 Quiver of Bolts
  • 1 Spear + 1 Quiver of Arrows = 1 Stack of Javelins
  • 1 Axe + 1 Dagger = Throwing Axe
  • Strangling Gas Potion + any type of Healing Potion = 1 Antidote Potion
  • 3 Runes of the Same Type (Runes 1-9) = 1 Higher Level Rune
    • 3 El Runes -> 1 Eld Rune
    • 3 Eld Runes -> 1 Tir Rune
    • 3 Tir Runes -> 1 Nef Rune
    • 3 Nef Runes -> 1 Eth Rune
    • 3 Eth Runes -> 1 Ith Rune
    • 3 Ith Runes -> 1 Tal Rune
    • 3 Tal Runes -> 1 Ral Rune
    • 3 Ral Runes -> 1 Ort Rune
    • 3 Ort Runes -> 1 Thul Rune
    • 3 Thul Runes + 1 Chipped Topaz --> 1 Amn Rune
    • 3 Amn Runes + 1 Chipped Amethyst --> 1 Sol Rune
    • 3 Sol Runes + 1 Chipped Sapphire --> 1 Shael Rune
    • 3 Shael Runes + 1 Chipped Ruby --> 1 Dol Rune
  • The following rune upgrades will only work on Single-Player, open, or Ladder!
    • 3 Dol Runes + 1 Chipped Emerald --> 1 Hel Rune
    • 3 Hel Runes + 1 Chipped Diamond --> 1 Io Rune
    • 3 Io Runes + 1 Flawed Topaz --> 1 Lum Rune
    • 3 Lum Runes + 1 Flawed Amythest --> 1 Ko Rune
    • 3 Ko Runes + 1 Flawed Sapphire --> 1 Fal Rune
    • 3 Fal Runes + 1 Flawed Ruby --> 1 Lem Rune
    • 3 Lem Runes + 1 Flawed Emerald --> 1 Pul Rune
    • 2 Pul Runes + 1 Flawed Diamond --> 1 Um Rune
    • 2 Um Runes + 1 Topaz --> Mal Rune
    • 2 Mal Runes + 1 Amethyst --> Ist Rune
    • 2 Ist Runes + 1 Sapphire --> Gul Rune
    • 2 Gul Runes + 1 Ruby --> Vex Rune
    • 2 Vex Runes + 1 Emerald --> Ohm Rune
    • 2 Ohm Runes + 1 Diamond --> Lo Rune
    • 2 Lo Runes + 1 Flawless Topaz --> Sur Rune
    • 2 Sur Runes + 1 Flawless Amethyst --> Ber Rune
    • 2 Ber Runes + 1 Flawless Sapphire --> Jah Rune
    • 2 Jah Runes + 1 Flawless Ruby --> Cham Rune
    • 2 Cham Runes + 1 Flawless Emerald --> Zod Rune
  • 3 Perfect Skulls + 1
    Rare Item
    + Stone of Jordan = Add 1 Socket To a
    Rare Item
Rare Items
can only have one socket. You cannot add sockets to items that don't normally have sockets. You can not use this on a
Rare
with one socket. You can only add one socket to a zero socket
Rare Item
.
  • 1 Perfect Skull + 1
    Rare Item
    + Stone of Jordan = 1 High Quality New
    Rare Item
    of the same type
This formula has the possibility of creating a higher quality
Rare Item
than the following formula. ilvl = int(.66 * clvl) + int(.66 * ilvl) That is, the ilvl will be equal to .66 times your clvl (rounded down) plus .66 times the input item's ilvl (also rounded down).
  • 6 Perfect Skulls + 1
    Rare Item
    = 1 Random Low Quality
    Rare Item
    of the same type
You can use this formula to get another chance at a
Rare Item
of the same type. ilvl = int(.4 * clvl) + int(.4 * ilvl) Player level matters. This formula will not work on items larger than 3x2.
  • 4 Health Potions (of any type) + Ruby (any type) +
    Magical Sword
    = A
    Magic Sword
    of the Leech
You can use this formula to get a Life Stealing sword. ilvl = 30. The sword will always have the "of the Leech" suffix (4-5% Life Stolen Per Hit) and has a chance at getting a prefix as well. The type of sword is retained.
  • 3 Perfect Gems (of any type) + 1
    Magic Item
    = 1 New Random
    Magic Item
    of the Same Type
You can use this formula to get another chance at a
Magic Item
of the same type. The ilvl = ilvl. This means to use 100% of the ilvl of the input item. It's important to note the difference between "the ilvl is set to a fixed number" like what happens in some recipes and "the ilvl of the output is exactly the same as the ilvl of the input" as is the case here. So if you're cubing for +skills Grand Charms, for example, you want to use Charms starting from late Nightmare, not ones that dropped in the Normal Blood Moor. You can use this formula (with an Amulet) to create a +2 Skills Amulet. And you cannot Gamble one before Character Level 84. Be warned however, that the chances of getting that on an Amulet might be very low (considering everything is available) and it might take a lot of tries.
Rare Items
cannot be used with this formula to create new
Rare Items
. You can also use this on Charms and Jewels.
  • 6 Perfect Gems (1 of each type) + 1
    Amulet (Magic)
    = Prismatic Amulet
Use this formula to create an Amulet with Resistance to all. ilvl = 50. The amulet will always have the Prismatic prefix (All Resistances +16-20) and has a chance at getting a suffix as well.
  • 1
    Magic Ring
    + 1 Perfect Emerald + 1 Antidote Potion = 1 Jade Ring
Use this formula to create a Poison Resistance Ring. The Jade Ring has a random percentage (21-30%) of Poison Resistance. You may also receive an additional
Magic Suffix
. ilvl=30.
  • 1
    Magic Ring
    + 1 Perfect Ruby + 1 Exploding Potion = 1 Garnet Ring
Use this formula to create a Fire Resistance Ring. The Garnet Ring has a random percentage (21-30%) of Fire Resistance. You may also receive an additional
Magic Suffix
. ilvl=30.
  • 1
    Magic Ring
    + 1 Perfect Topaz + 1 Rejuvenation Potion = 1 Coral Ring
Use this formula to create a Lightning Resistance Ring. The Coral Ring has a random percentage (21-30%) of Lightning Resistance. You may also receive an additional
Magic Suffix
. ilvl=30.
  • 1
    Magic Ring
    + 1 Perfect Sapphire + 1 Thawing Potion = 1 Cobalt Ring
Use this formula to create a Cold Resistance Ring. The Cobalt Ring has a random percentage (21-30%) of Cold Resistance. You may also receive an additional
Magic Suffix
. ilvl=30.
  • 1
    Magic Shield
    (any type) + 1 Spiked Club (any quality) + 2 Skulls (any quality) =
    Magic Shield
    of Spikes
The shield will always have the "of Spikes" suffix (Attacker Takes Damage of 4-6) and has a chance at getting a prefix as well. The type of shield is retained, and any type of shield (including paladin shields and necromancer shrunken heads) works as input. ilvl=30.
  • Diamond (any quality) + 1 Staff (any type and quality) + 1 Kris (any quality) + 1 Belt (any type and quality) = Savage Polearm Class Weapon
The polearm will always have the Savage prefix (66-80% Enhanced Damage) and has a chance at getting a suffix as well. ilvl=50.


Diablo II 1.10 recipes

  • 3 Health Potions + 3 Mana Potions + 1 Chipped Gem = 1 Rejuvenation Potion
Any grade of health and mana potions can be used.
  • 3 Health Potions + 3 Mana Potions + 1 Gem (normal) = 1 Full Rejuvenation Potion
Any grade of health and mana potions can be used.
  • 3 Standard Gems (normal) and 1 Socketed Weapon (Any Type) = 1 Socketed
    Magic Weapon
    (of same type)
This takes a socketed weapon and makes it a
magic
socketed weapon with 1-2 sockets. This allows you to get new
magic
bonuses on an otherwise non magical weapon. The original weapon properties will be "rerolled" when the new weapon is created. ilvl=30.
  • 3 Chipped Gems + 1
    Magic Weapon
    = 1 Socketed
    Magic Weapon
This adds 1-2 sockets to a
magic weapon
. The original
magic weapon
properties will be "rerolled" when the new weapon is created. If you use this formula with a weapon that is not normally socketed such as a Javelin, this recipe will create a new
magical weapon
without any sockets. ilvl=25.
  • 3 Flawless Gems + 1
    Magic Weapon
    = Socketed
    Magic Weapon
Same as previous recipe except ilvl=30.
  • 1 Tal Rune + 1 Thul Rune + 1 Perfect Topaz + Normal Body Armor = Socketed Body Armor of same type
The item must be normal and unsocketed. Low-quality items and superior items do not work. The item gets 1-4 sockets, randomly. However, the number of sockets is then restricted by the maximum number of sockets that base item with that ilvl can have.
  • 1 Ral Rune + 1 Amn Rune + 1 Perfect Amethyst + Normal Weapon = Socketed Weapon of same type
The item must be normal and unsocketed. Low-quality items and superior items do not work. The item gets 1-6 sockets, randomly. However, the number of sockets is then restricted by the maximum number of sockets that base item with that ilvl can have.
  • 1 Ral Rune + 1 Thul Rune + 1 Perfect Sapphire + Normal Helm = Socketed Helm of same type
The item must be normal and unsocketed. Low-quality items and superior items do not work. The item gets 1-3 sockets, randomly. However, the number of sockets is then restricted by the maximum number of sockets that base item with that ilvl can have.
  • 1 Tal Rune + 1 Amn Rune + 1 Perfect Ruby + Normal Shield = Socketed Shield of same type
The item must be normal and unsocketed. Low-quality items and superior items do not work. The item gets 1-4 sockets, randomly. However, the number of sockets is then restricted by the maximum number of sockets that base item with that ilvl can have.
  • 1 Ral Rune + 1 Sol Rune + 1 Perfect Emerald + Normal
    Unique Weapon
    = Exceptional Version of Weapon
This formula changes the base item type from the normal to exceptional version. This does NOT convert the item to the Exceptional
Unique
version of the
Unique Item
.
Unique item
bonuses remain the same; only the item it's based on is upgraded. This can be used to upgrade Ethereal Items also. They will continue to be Ethereal after they are upgraded. Also if the item is socketed, then jewels or runes and their mods will also remain.
  • 1 Tal Rune + 1 Shael Rune + 1 Perfect Diamond + Normal
    Unique Armor
    = Exceptional Version of Armor
This formula changes the base item type from the normal to exceptional version. This does NOT convert the item to the Exceptional Unique version of the
Unique Item
.
Unique item
bonuses remain the same; only the item it's based on is upgraded. This can be used to upgrade Ethereal Items also. They will continue to be Ethereal after they are upgraded. Also if the item is socketed, then jewels or runes and their mods will also remain. Armor refers to any sort of armor, including helms, boots, belts, gloves and shields, not just body armor.
  • 1 Lum Rune + 1 Pul Rune + 1 Perfect Emerald + Exceptional
    Unique Weapon
    = Elite Version of Weapon
    (Single Player and Ladder Only)
This formula changes the base item type from the exceptional to elite version. This does NOT convert the item to the Elite Unique version of the Exceptional
Unique Item
.
Unique item
bonuses remain the same; only the item it's based on is upgraded. This can be used to upgrade Ethereal Items also. They will continue to be Ethereal after they are upgraded. You cannot do this formula unless you are using a Ladder Character. Also if the item is socketed, then jewels or runes and their mods will also remain.
  • 1 Ko Rune + 1 Lem Rune + 1 Perfect Diamond + Exceptional
    Unique Armor
    = Elite Version of Armor
    (Single Player and Ladder Only)
This formula changes the base item type from the exceptional to elite version. This does NOT convert the item to the Exceptional Unique version of the
Unique Item
.
Unique item
bonuses remain the same; only the item it's based on is upgraded. This can be used to upgrade Ethereal Items also. They will continue to be Ethereal after they are upgraded. Also if the item is socketed, then jewels or runes and their mods will also remain. Armor refers to any sort of armor, including helms, boots, belts, gloves and shields, not just body armor.
  • 1 Ort Rune + 1 Amn Rune + 1 Perfect Sapphire + Normal (Basic)
    Rare Weapon
    = Exceptional
    Rare Weapon
  • 1 Ral Rune + 1 Thul Rune + 1 Perfect Amethyst + Normal (Basic)
    Rare Armor
    = Exceptional
    Rare Armor
  • 1 Fal Rune + 1 Um Rune + 1 Perfect Sapphire + Exceptional
    Rare Weapon
    = Elite
    Rare Weapon
  • 1 Ko Rune + 1 Pul Rune + 1 Perfect Amethyst + Exceptional
    Rare Armor
    = Elite
    Rare Armor
  • 1 Ort Rune + Weapon = Fully Repaired Weapon
  • 1 Ral Rune + Armor = Fully Repaired Armor
  • 1 Hel Rune + Scroll of Town Portal + Any Socketed Item = Remove items from sockets
WARNING: This will destroy any gems, runes, or jewels you have socketed.
  • 1 Ort Rune + 1 Chipped Gem (any kind) + Weapon = Fully Repaired and Recharged Weapon
Does not include Ethereal weapons.
  • 1 Ral Rune + 1 Flawed Gem (any kind) + Armor = Fully Repaired and Recharged Armor
Armor refers to any sort of armor, including helms, boots, belts, gloves and shields, not just body armor. Does not include Ethereal armor.

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