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Hratli is an NPC from Diablo II, Act III. Functions as an armor and weapons vendor; he specializes in crafting and enchanting wares. He first greets the Player at the docks of Kurast. An intelligent and insightful man, he is renowned for his "gallows humor".

Hratli will greet the player upon their arrival at the Docks and give them a rundown of the situation, explaining that they are under assault by the forces of Mephisto and that the enchantment keeping the Docks safe might not last much longer. Later on, Hratli will move to his forge, in the lower right corner of the Docks, past the marketplace where Natalya is stationed.

Dialogue[]

Greetings[]

  • "Hello."
  • "Greetings."
  • "Yes?"
  • "Welcome, avenger."
  • "Hail to you, champion."
  • "Thank you."
  • "Good morning."
  • "Good day."
  • "Good evening."
  • "Goodbye."
  • (Return from Act IV) "Truth be told, I didn't expect to see you again. Did you happen to see any magical weapons in Hell?"

Introduction[]

  • General
Welcome to Kurast, traveler. Few come willingly to this ancient city anymore. I hope you brought your wits with you, for sanity is in short supply here.

My name is Hratli. I am a sorcerer skilled in metal work. It'd be a pleasure to help you... I don't have many customers these days.

As you can see, the populace has been brutally decimated by the forces of Mephisto. The canals run red with blood and demons roam the land.

The wretched jungle-hell has already reclaimed much of Kurast. The only safety you'll find is here at the dockside, where a magical warding holds the jungle evils at bay... but I don't know how long it will last.

To make matters worse, the Children of Zakarum are in league with the forces of Mephisto. The Zakarum have concentrated their power in the Temple City of Travincal, located within Kurast deep in the jungle wilderness.

It's true... Their zeal is unmatched. But I say the so-called 'Warriors of Light' are nothing more than the twisted puppets of a hidden hand.
Welcome to Kurast, young Sorceress. Few come willingly to this ancient city anymore. I hope you brought your wits with you, for sanity is in short supply here.

My name is Hratli. I am a sorcerer skilled in metal work. It'd be a pleasure to help you... I don't have many customers these days.

Though my own magic is only useful for making enchanted weapons, I'll bet yours will put an end to this terrible evil once and for all. May the spirits of Skatsim watch over and protect you.

As you can see, the populace has been brutally decimated by the forces of Mephisto. The canals run red with blood and demons roam the land.

The wretched jungle-hell has already reclaimed much of Kurast. The only safety you'll find is here at the dockside, where a magical warding holds the jungle evils at bay... but I don't know how long it will last.

To make matters worse, the Children of Zakarum are in league with the forces of Mephisto. The Zakarum have concentrated their power in the Temple City of Travincal, located within Kurast deep in the jungle wilderness.

It's true... Their zeal is unmatched. But I say the so-called 'Warriors of Light' are nothing more than the twisted puppets of a hidden hand.

Gossip[]

  • Tower
Within the Temple City stands a tower built long ago by the Horadrim to imprison the... Well, you'll discover more about it soon enough.
  • Zakarum
If you are another follower of Zakarum, I've told you people before I don't want your Towering Spire or anything else you have to sell!
  • Unreasonable
Some find my prices unreasonable. That is because I am unreasonable.
  • Zakarumites
You'll find that the Zakarumites have the persistence of zombies, but without the charisma.
Asheara leads the mercenary company known as the Iron Wolves. You can hire some of them, but many are occupied securing the dockside.
Alkor is a potion dealer given over to a life steeped in ceaseless study and dissipation.
Ormus is a man of many mysteries. I sense strong magic about him, but he's never spoken of it to me.
I trust you already know Meshif. But did you know that he was born and raised here?

I suspect that like many of us his spirit is near broken at the sight of Kurast's decline. Only our brand of gallows humor saves us from utter despair.
This, Cain, whom you brought with you. He has the bearing of great power, yet I sense no magic about him. He is an enigma to me.
Natalya is a quiet one. She arrived here about a week ago and has pretty much kept to herself. She's inquired about my weapons a few times, so I assume that she's a warrior of some sort.
You're very brave to have come here. In the old days, mages who didn't belong to one of the great Mage Clans were hunted down as renegades. But now, the Mage Clans have little authority.

* Hratli seems to imply that the Sorceress didn't belong to one of the "great mage clans". Since the Sorceress was a member of the Zann Esu Clan, this suggests that the Zann Esu Clan wasn't one of the "great mage clans".

The Golden Bird[]

  • After Initiate
Ku Y'leh was a powerful sage who was rumored to have brewed a potion of immortality. In an ironic twist of fate, he was murdered before his potent elixir could take effect.
  • Early Return
Well, you've got something there. It isn't a golden bird.
  • With Golden Bird
You will have to take Ku Y'leh's ashes to Alkor.

Lam Esen's Tome[]

  • After Initiate
We've long sought the Black Book of Lam Esen. Rumors of its whereabouts spread as fast as jungle plagues. If you find it, take it to Alkor.
  • Early Return
Not getting much help?

You know, people are like rugs. Hang them out a window and shake 'em a couple times. You'll be surprised how much dirt comes out.
  • Upon Completion
We have the Book. Now we must see if we can bear its revelations.

Blade of the Old Religion[]

  • Quest Initiation
As I told you before, I placed an enchantment upon the dockside in order to keep the demons at bay. But lately, the enchantment seems to be weakening.

If memory serves me correctly, there is a holy Skatsimi blade that could revitalize the enchantment. The blade is called the Gidbinn.

Find it, and our sanctuary here will remain safe.
  • After Initiate
As far as we know, the Gidbinn is in the possession of the Children of Light. They do not wish it to fall into the hands of those who can restore its powers.

You may not believe it, but Ormus is the one who can use the Gidbinn to protect us.
  • Early Return
Once the Gidbinn is found, Ormus will use it to strengthen the protective barrier around the dockside.
  • With The Gidbinn
The Gidbinn's magic can only be channeled through Ormus.

Take it to him. He has the necessary knowledge about the ancient Skatsimi magics.

The Blackened Temple[]

  • After Initiate (Black Book)
Remember. You can always find sanctuary here with us.
  • After Initiate
This has been a trying time for all of us, but I sense this nightmare is coming to an end.
  • Early Return (Black Book)
The followers of Zakarum demand complete allegiance to their creed. They have slaughtered many of their own for minor grievances. They will not hesitate to kill you.
  • Early Return
After having served Mephisto all these years, the Council must be twisted by hatred and evil.
  • Upon Completion
The followers of Zakarum lacked all sense of moderation. The collapse of their tainted religion gives me hope.

The Guardian[]

  • After Initiate (Black Book)
Mephisto, along with Baal, was originally captured in the desert near Lut Gholein. But imprisoning two of the Brothers together was far too dangerous. The Horadrim built the Guardian Tower to hold Mephisto. When Zakarum came to power in this land, it took over the Temple City without paying any heed to what was locked within the Tower. And it became their doom.
  • After Initiate
I hear there is a little family reunion about to take place in Kurast. The Three brothers draw close.
  • Early Return (Black Book)
Why build a Tower to place the beast below ground? At times I believe the Horadrim lacked common sense.
  • Early Return
Shouldn't you be running frantically up and down stairs about now?
  • Upon Completion
It looks like you're going to Hell before me.

Put in a good word.

Gossip about Hratli[]

Some of the other locals give their thoughts concerning Hratli.

Hratli's only good for making his silly magic weapons. It's not like he's got the stones to actually go out and use them on anything.
Hratli may be a bit too clever for his own good. Still, I'd trust his work anytime.
  • Asheara
Hratli thinks he's so funny. The other day he said, 'Asheara, I don't recognize you without that big gash on your face.'
Drognan told me of Hratli when we were in Lut Gholein. He said that he weaves magic into his forge and produces mystical weapons and armor. His skills could be quite useful to you.
Hratli seems to be the only one left here with any common sense. Yet how sensible is it to remain here?
Hratli is a master craftsman. My Order could make use of one with his unique skills.
Hratli suspects that Ormus is a mage. He can suspect whatever he wants, Ormus will not show him the true magic.
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