|Creates a multi-headed beast that attacks your enemies with bolts of fire.|
|Skill Tree||Fire Spells|
|Prerequisites||Fire Bolt, Warmth, Fireball, Enchant|
|Other Stats||Casting Delay: 2 Seconds|
|Synergies||Fire Bolt, Fireball|
This skill enables the Sorceress to summon a beast of pure flame from the core of the world. The Hydra have been allies of the Zann Esu women for generations, owing their freedom in ancient times to the actions of the renowned Sorceress, Habacalva. They never fail to answer a call from a proven Sorceress, and stand ready to spit bolts of scorching magma at her enemies.
- Active Effect : Creates a multi-headed beast that attacks your enemies with bolts of fire.
- Required Level : 30
- Prerequisites : Fire Bolt, Warmth, Fireball, Enchant
- Gives synergy to : None
- Receives synergy from :
Essentially a Summoning skill, but also very similar to an Assassin's Traps, Hydra calls forth a three-headed monster made of fire that shoots Fire Bolts at its enemies. It cannot be attacked, and multiple Hydras can be summoned at once; having three or four Hydras on your side can be deceivingly powerful.
Although its synergies are minimal, it can benefit greatly from Fire Mastery. The listed damage is for each individual fire bolt fired by the Hydras. Each Hydra shoots 8 volleys (it takes 1 second to both "start up" and "cool down"), with 3 shots per volley.
The optimal mastery/synergy split is when the total Fire Mastery skill (including +skills) is 15 to 16 points higher than the "hard" points in synergies (not counting +skills). For example, if your listed Fire Mastery slvl is 28, you should put further skill points earned into Fire Ball or Fire Bolt until you have 12 or 13 total points there.A hydra is it's own entity, and as such, casts it's own spell (fire bolt). Therefore, a sorceress can place them in strategic positions, such as from much farther away than other more direct skills, or around corners, and have them do the casting while the sorceress is in a relatively safe position.
This can be advantageous in the fight with Diablo, as one can utilize the safespots behind the jutting corners of the walls to remain entirely protected, while the hydras deal damage.
Duration: 10 seconds
|Damage per Fire Bolt||12-17||17-23||22-29||26-35||31-40||36-46||40-52||45-58||52-66||59-74||66-81|
|Damage per Fire Bolt||72-89||79-97||86-105||93-113||100-121||109-131||118-141||127-151||135-161|
| Fire Spells — Fire Bolt • Warmth • Inferno • Blaze • Fireball • Fire Wall • Enchant • Meteor • Fire Mastery • Hydra|
Lightning Spells — Charged Bolt • Telekinesis • Static Field • Lightning • Nova • Chain Lightning • Teleport • Thunder Storm • Energy Shield • Lightning Mastery
Cold Spells — Ice Bolt • Frozen Armor • Frost Nova • Ice Blast • Shiver Armor • Glacial Spike • Blizzard • Chilling Armor • Frozen Orb • Cold Mastery