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Hydra (Diablo II)

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Creates a multi-headed beast that attacks your enemies with bolts of fire.
Class Sorceress
Skill Tree Fire Spells
Level 30
Prerequisites Fire Bolt, Warmth, Fireball, Enchant
Damage Type Fire
Mana Cost 20
Other Stats Casting Delay: 2 Seconds
Synergies Fire Bolt, Fireball

Hydra is a Sorceress Skill in Diablo II.


This skill enables the Sorceress to summon a beast of pure flame from the core of the world. The Hydra have been allies of the Zann Esu women for generations, owing their freedom in ancient times to the actions of the renowned Sorceress, Habacalva. They never fail to answer a call from a proven Sorceress, and stand ready to spit bolts of scorching magma at her enemies.

General InformationEdit

  • Active Effect : Creates a multi-headed beast that attacks your enemies with bolts of fire.
  • Required Level : 30
  • Prerequisites : Fire Bolt, Warmth, Fireball, Enchant
  • Gives synergy to : None
  • Receives synergy from :
Fire Bolt: +3% Fire damage per level
Fire Ball: +3% Fire damage per level

Essentially a Summoning skill, but also very similar to an Assassin's Traps, Hydra calls forth a three-headed monster made of fire that shoots Fire Bolts at its enemies. It cannot be attacked, and multiple Hydras can be summoned at once; having three or four Hydras on your side can be deceivingly powerful.

Although its synergies are minimal, it can benefit greatly from Fire Mastery. The listed damage is for each individual fire bolt fired by the Hydras. Each Hydra shoots 8 volleys (it takes 1 second to both "start up" and "cool down"), with 3 shots per volley.

The optimal mastery/synergy split is when the total Fire Mastery skill (including +skills) is 15 to 16 points higher than the "hard" points in synergies (not counting +skills). For example, if your listed Fire Mastery slvl is 28, you should put further skill points earned into Fire Ball or Fire Bolt until you have 12 or 13 total points there.

If players hide behind corners, pillars... so the monsters can't see/attack them, they can summon Hydras in some specific spots so that the Hydras can shoot the helpless monsters.
Hydra corner trick
Hydra corner trick

During the fight with Diablo, it is possible to lure him to the corner above the star, so he is on one side of the pillar and you are on the other. However, he can't physically reach you, and he's sort of trapped by his own AI. This same pillar also blocks his attacks, including his dreaded Red-Lightning Hose attack, so strategically summoning Hydras to shoot him around the pillar can make this fight incredibly easy for a fire Sorceress. Just watch out for his attacks, since although the pillar will block them, it's still possible to get hit by them if you're not in the proper position, which may vary on his exact position.

Skill ProgressionEdit

Duration: 10 seconds

Level 1 2 3 4 5 6 7 8 9 10 11
Mana Cost 20 20 21 21 22 22 23 23 24 24 25
Damage per Fire Bolt 12-17 17-23 22-29 26-35 31-40 36-46 40-52 45-58 52-66 59-74 66-81

Level 12 13 14 15 16 17 18 19 20
Mana Cost 25 26 26 27 27 28 28 29 29
Damage per Fire Bolt 72-89 79-97 86-105 93-113 100-121 109-131 118-141 127-151 135-161
Sorceress Skills
Fire Spells Fire BoltWarmthInfernoBlazeFireballFire WallEnchantMeteorFire MasteryHydra
Lightning Spells Charged BoltTelekinesisStatic FieldLightningNovaChain LightningTeleportThunder StormEnergy ShieldLightning Mastery
Cold Spells Ice BoltFrozen ArmorFrost NovaIce BlastShiver ArmorGlacial SpikeBlizzardChilling ArmorFrozen OrbCold Mastery
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