|Creates a multi-headed beast that attacks your enemies with bolts of fire.|
|Skill Tree||Fire Spells|
|Prerequisites||Fire Bolt, Warmth, Fireball, Enchant|
|Other Stats||Casting Delay: 2 Seconds|
|Synergies||Fire Bolt, Fireball|
- Active Effect : Creates a multi-headed beast that attacks your enemies with bolts of fire.
- Required Level : 30
- Prerequisites : Fire Bolt, Warmth, Fireball, Enchant
- Gives synergy to : None
- Receives synergy from :
Essentially a summoning skill, Hydra calls forth a three-headed monster made of fire that shoots Fire Bolts at its enemies. It cannot be attacked, and multiple Hydras can be summoned at once; having three or four Hydras on your side can be deceivingly powerful.
Although its synergies are minimal, it can benefit greatly from Fire Mastery.
The listed damage is for each individual fire bolt fired by the Hydras. Each Hydra shoots 8 volleys (it takes 1 second to both "start up" and "cool down"), with 3 shots per volley.
The optimal mastery/synergy split is when the total Fire Mastery skill (including +skills) is 15 to 16 points higher than the "hard" points in synergies (not counting +skills). For example, if your listed Fire Mastery slvl is 28, you should put further skill points earned into Fire Ball or Fire Bolt until you have 12 or 13 total points there.If players hide behind corners, pillars... so the monsters can't see/attack them, they can summon Hydras in some specific spots so that the Hydras can shoot the helpless monsters.
During the fight with Diablo, it is possible to lure him to the corner above the star, so he is on one side of the pillar and you are on the other. However, he can't physically reach you, and he's sort of trapped by his own AI. This same pillar also blocks his attacks, including his dreaded Red-Lightning Hose attack, so strategically summoning Hydras to shoot him around the pillar can make this fight incredibly easy for a fire Sorceress. Just watch out for his attacks, since although the pillar will block them, it's still possible to get hit by them if you're not in the proper position, which may vary on his exact position.
This skill enables the Sorceress to summon a beast of pure flame from the core of the world. The Hydra have been allies of the Zann Esu women for generations, owing their freedom in ancient times to the actions of the renowned Sorceress, Habacalva. They never fail to answer a call from a proven Sorceress, and stand ready to spit bolts of scorching magma at her enemies.
Duration: 10 seconds
|Damage per Fire Bolt||12-17||17-23||22-29||26-35||31-40||36-46||40-52||45-58||52-66||59-74||66-81|
|Damage per Fire Bolt||72-89||79-97||86-105||93-113||100-121||109-131||118-141||127-151||135-161|
| Fire Spells — Fire Bolt • Warmth • Inferno • Blaze • Fireball • Fire Wall • Enchant • Meteor • Fire Mastery • Hydra|
Lightning Spells — Charged Bolt • Telekinesis • Static Field • Lightning • Nova • Chain Lightning • Teleport • Thunder Storm • Energy Shield • Lightning Mastery
Cold Spells — Ice Bolt • Frozen Armor • Frost Nova • Ice Blast • Shiver Armor • Glacial Spike • Blizzard • Chilling Armor • Frozen Orb • Cold Mastery