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Hydra (Diablo II)

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Hydra
Hydra
Creates a multi-headed beast that attacks your enemies with bolts of fire.
Class Sorceress
Skill Tree Fire Spells
Level 30
Prerequisites Fire Bolt, Warmth, Fireball, Enchant
Damage Type Fire
Mana Cost 20
Other Stats Casting Delay: 2 Seconds
Synergies Fire Bolt, Fireball
Hydra
For the Wizard skill, see Hydra (Diablo III).

Hydra is a Sorceress Skill in Diablo II.

DescriptionEdit

This skill enables the Sorceress to summon a beast of pure flame from the core of the world. The Hydra have been allies of the Zann Esu women for generations, owing their freedom in ancient times to the actions of the renowned Sorceress, Habacalva. They never fail to answer a call from a proven Sorceress, and stand ready to spit bolts of scorching magma at her enemies.

General InformationEdit

  • Active Effect : Creates a multi-headed beast that attacks your enemies with bolts of fire.
  • Required Level : 30
  • Prerequisites : Fire Bolt, Warmth, Fireball, Enchant
  • Gives synergy to : None
  • Receives synergy from :
Fire Bolt: +3% Fire damage per level
Fire Ball: +3% Fire damage per level

Essentially a Summoning skill, but also very similar to an Assassin's Traps, Hydra calls forth a three-headed monster made of fire that shoots Fire Bolts at its enemies. It cannot be attacked, and multiple Hydras can be summoned at once; having three or four Hydras on your side can be deceivingly powerful.

Although its synergies are minimal, it can benefit greatly from Fire Mastery. The listed damage is for each individual fire bolt fired by the Hydras. Each Hydra shoots 8 volleys (it takes 1 second to both "start up" and "cool down"), with 3 shots per volley.

The optimal mastery/synergy split is when the total Fire Mastery skill (including +skills) is 15 to 16 points higher than the "hard" points in synergies (not counting +skills). For example, if your listed Fire Mastery slvl is 28, you should put further skill points earned into Fire Ball or Fire Bolt until you have 12 or 13 total points there.

A hydra is it's own entity, and as such, casts it's own spell (fire bolt). Therefore, a sorceress can place them in strategic positions, such as from much farther away than other more direct skills, or around corners, and have them do the casting while the sorceress is in a relatively safe position.
Hydra corner trick

Hydra corner trick

This can be advantageous in the fight with Diablo, as one can utilize the safespots behind the jutting corners of the walls to remain entirely protected, while the hydras deal damage.

Skill ProgressionEdit

Duration: 10 seconds

Level 1 2 3 4 5 6 7 8 9 10 11
Mana Cost 20 20 21 21 22 22 23 23 24 24 25
Damage per Fire Bolt 12-17 17-23 22-29 26-35 31-40 36-46 40-52 45-58 52-66 59-74 66-81


Level 12 13 14 15 16 17 18 19 20
Mana Cost 25 26 26 27 27 28 28 29 29
Damage per Fire Bolt 72-89 79-97 86-105 93-113 100-121 109-131 118-141 127-151 135-161
Sorceress Skills
Fire Spells Fire BoltWarmthInfernoBlazeFireballFire WallEnchantMeteorFire MasteryHydra
Lightning Spells Charged BoltTelekinesisStatic FieldLightningNovaChain LightningTeleportThunder StormEnergy ShieldLightning Mastery
Cold Spells Ice BoltFrozen ArmorFrost NovaIce BlastShiver ArmorGlacial SpikeBlizzardChilling ArmorFrozen OrbCold Mastery

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