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Ice Armor

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Ice Armor
Ice Armor

Class: Wizard
Required Level: 14
Skill Category: Conjuration
Active / Passive
Cost: 25 Arcane Power

Surround yourself in a barrier of ice that reduces damage from melee attacks by 12%. Melee attackers are either Chilled or Frozen for 3 seconds. Lasts 10 minutes.

Damage Type: Cold
Other Stats: Only one Armor spell can be active at a time; Does not interrupt casting; Can be cast on the move

Ice Armor is a Cold spell used by Wizards in Diablo III. It bears some resemblance to the classic Sorceress skills Frozen Armor, Shiver Armor and Chilling Armor.


Ice Armor counts as an Armor spell, and only one Armor can be active at a time. It is arguably the most risky of the three Armor spells available to the Wizard, as it only takes effect in melee combat. However, it can be a useful skill for melee-orientated Wizards. Chill slows enemies' movement speed by 60%, triggers if the attacker cannot be frozen, or if they have been recently frozen by Ice Armor.

The damage reduction only applies to melee attacks, including ground-based monster affixes.


  • Chilling Aura: all enemies within 15 yards are chilled, slowing their movement speed by 80% (unlocked at level 21).
  • Crystallize: whenever the Wizard is struck by a melee attack, their Armor is increased by 20% for 30 seconds. This effect stacks up to 3 times (unlocked at level 31).
  • Jagged Ice: melee attackers also take 189% damage as Cold (unlocked at level 42).
  • Ice Reflect: Melee attacks have a 40% chance to create a Frost Nova centered on the attacker, dealing 75% damage as Cold and Freezing all affected enemies for 3 seconds (unlocked at level 49, does not benefit from any enhancements to the existing Frost Nova skill).
  • Frozen Storm: also deals 80% damage as Cold every second to enemies within 15 yards. Affected enemies are Chilled (unlocked at level 53).

Non-rune enhancementsEdit

  • Halo of Arlyse (Legendary Ring): increases melee damage reduction of Ice Armor to 50-60% and casts Frost Nova if damaged quickly.

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