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Impenetrable Defense

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This article contains information that is no longer relevant to gameplay, but is kept here for informational purposes.

Impenetrable Defense was a skill utilized by the Monk in early versions of Diablo III. In the final version, it was replaced with Serenity and Inner Sanctuary.

Obviously a defensive-based skill, Impenetrable Defense had so far been seen in conjunction with the usage of a staff. The Monk swinged his weapon around himself, creating a luminous sphere that he wrapped himself in. He easily reflected any projectiles back to their senders while the barrier was intact. In the gameplay trailer, Impenetrable Defense was also used to ward off melee fighters, temporarily giving a 100% dodge rate.

ScreenshotsEdit

Primary Skills
Fists of ThunderDeadly ReachCrippling WaveWay of the Hundred Fists

Secondary Skills
Lashing Tail KickTempest RushWave of Light
Defensive Skills
Blinding FlashBreath of HeavenSerenityInner Sanctuary
Techniques
Dashing StrikeExploding PalmSweeping Wind
Focus
Cyclone StrikeSeven-Sided StrikeMystic AllyEpiphany
Mantra
Mantra of SalvationMantra of RetributionMantra of HealingMantra of Conviction
Passive Skills
ResolveFleet FootedExalted SoulTranscendenceChant of ResonanceSeize the Initiative
The Guardian's PathSixth SenseDeterminationRelentless AssaultBeacon of YtarAlacrity
HarmonyCombination StrikeNear Death ExperienceUnityMomentumMythic Rhythm
Removed
Guiding LightMantra of EvasionOne with EverythingPacificismProvocation

Cut
Impenetrable DefenseRadiant Visage

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