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This article contains information that is no longer relevant to gameplay, but is kept here for informational purposes.
Cost: 40 Mana (-5 per Spell Level)
Renders the caster unseen, allowing to sneak past enemies.
Damage Type: Magic
Invisibility was a spell in demo version of Diablo I. In the released game, it was cut.
Upon casting, the spell would make the character invisible, making monsters ignore them for a period of time, useful to pass the dangerous area or escape from combat. Upon attacking or casting any other spell, the effect would fade. Apparently, it would not be able to fool some foes, most importantly bosses.
The spell seemed useful in early versions, when stealth and tactics were part of the plan, an alternative to massive brute force destruction.