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Cost: 40 Mana (-5 per Spell Level)

Renders the caster unseen, allowing to sneak past enemies.

Damage Type: Magic

Invisibility was a spell in demo version of Diablo I. In the released game, it was cut.

General InformationEdit

Upon casting, the spell would make the character invisible, making monsters ignore them for a period of time, useful to pass the dangerous area or escape from combat. Upon attacking or casting any other spell, the effect would fade. Apparently, it would not be able to fool some foes, most importantly bosses.

The spell seemed useful in early versions, when stealth and tactics were part of the plan, an alternative to massive brute force destruction.

The icon was later used for Teleport.

Smoke Screen in Diablo III functions similarly to Invisibility.

Diablo I Spells
Class SkillsIdentifyItem RepairRageSearchStaff RechargeTrap Disarm
Page 1FireboltCharged BoltHealingHeal OtherHoly BoltInferno
Page 2Fire WallFlashLightningResurrectStone CurseTelekinesisTown Portal
Page 3Chain LightningElementalFireballFlame WaveGuardianMana ShieldPhasing
Page 4ApocalypseBlood StarBone SpiritGolemTeleportNova
Page 5BerserkFire RingImmolationLightning WallReflectSearchWarp
Scroll and Staff OnlyInfravisionIdentifyJesterMagiMana
CutBlood BoilBlood RitualDoom SerpentsEtherealizeInvisibilityMindmaceSentinel

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