|Summon a powerful Golem at the cost of a metal item. The Golem takes the properties of the sacrificed item.|
|Skill Tree||Summoning Spells|
|Prerequisites||Clay Golem, Blood Golem|
While many mages spend their lives devoted to studying the transmutation of base metals into gold, the Necromancers have always had a somewhat different approach to transforming metals. Through complicated arcane rituals and great mental concentration, a Necromancer can summon forth a Golem from common base metals. The construct takes on the properties of the original source material, including any magical effects or other properties the original metal might have possessed.
- Active Effect : Summon a Golem from a metal item.
- Required Level : 24
- Prerequisites : Clay Golem, Blood Golem
- Gives synergy to :
- Clay Golem: +35 Defense per level
- Blood Golem: +35 Defense per level
- Fire Golem: +35 Defense per level
- Receives synergy from :
- Golem Mastery
- Summon Resist
- Clay Golem: +20 Attack Rating Per Level
- Blood Golem: +5% Life Per Level
- Fire Golem: +6% Damage Per Level
Iron Golems can be constructed from non magical items. You will receive the additional Damage listed on weapons, or the Defense listed on Armor. Currently you do not receive the damage benefit for using two-handed weapons. Thanks to the ability of Iron Golems to take on the traits of whatever item they are made from, they are potentially the best golems for damage-dealing, while still proving to be durable meatshields.
You can only create Iron Golems from metal items, and you cannot make them from Clubs, Wands, Crystal Swords, Gloves, Belts, Throwing Weapons, Staves, Bows, Crossbows, Quest Items, Jewelry, Leather Armor and Leather Boots.
Save powerful Rare and Magical Items you don't wish to sell, use or trade to create Iron Golems. Some magical item properties are not transferred to the Iron Golem, such as "Chance to find Magical Items" and "Mana Steal".
Items with Knockback should be avoided, as the golem will tend to follow that opponent behind enemy lines and get killed. Iron Golems can gain the abilities of Socketed Gem weapons.
The main purpose of the Iron Golem lies in giving the necromancer what's essentially an extra customizable fighter. Using something with Crushing Blow or Open Wounds will result in an Iron Golem capable of administering Crushing Blows or Open Wounds on bosses; using something with good spell procs (like, say, Stormlash for Static Field) will result in an Iron Golem capable of getting those spell procs; using a polearm with Insight Rune Word will give a walking source of Meditation, freeing the mercenary's hands to wield something else. One can even be crazy and use Beast Rune Word for fanaticism. Iron Golems will stay around from game to game, so the only way to lose it is if it dies, the necromancer dies, or it gets too far away and randomly disappears for no good reason.
Mana Cost: 35
Damage: 7-19 / 11-30 / 12-33
Hit Points: 321
Gains addition defense from the item that created it
- Iron Golems created out of an Ethereal Item the Iron Golem is translucent.
| Summoning Spells — Raise Skeleton • Skeleton Mastery • Clay Golem • Golem Mastery • Raise Skeletal Mage • Blood Golem • Summon Resist • Iron Golem • Fire Golem • Revive|
Poison and Bone Spells — Teeth • Bone Armor • Poison Dagger • Corpse Explosion • Bone Wall • Poison Explosion • Bone Spear • Bone Prison • Poison Nova • Bone Spirit
Curses — Amplify Damage • Dim Vision • Weaken • Iron Maiden • Terror • Confuse • Life Tap • Attract • Decrepify • Lower Resist