The Iron Wolves are known as the most useful hireling to have before the release of Diablo II: Lord of Destruction, mostly because of their pure elemental attacks and excellent ranged fire support. Even after the expansion was released, they were still popular with the non-elemental and summoning characters, like the Druid and Necromancer.
Upon completion of the Blade of the Old Religion quest, an Iron Wolf will accompany you free of charge as a lesser number of them are required to guard the Dockside from Mephisto's forces.
The costumes of Iron Wolves are extremely similar that of the Sorcerer in the original Diablo, suggesting they are members of the Vizjerei mage clan. However, contrary to the general concept of "glass cannon" sorcerers, the Iron Wolves are armed and armored to the teeth, and skilled with both weapons and spells. Iron Wolves' specialty is defense and bodyguarding services: their vow states that no harm shall come to one under their protection.
At some point following Mephisto's defeat, the Iron Wolves assisted the Kehjistani government in finding a successor to Emperor Hakan I. For their role in putting him on the throne, Hakan II made them the police force of Caldeum. A few months prior to the events of Diablo III, Hakan II formed a new Imperial Guard and locked down the city, leaving the Iron Wolves to deal with the growing problems around Alcarnus and the borderlands. The Iron Wolves are looked on favorably by the people of Caldeum and the surrounding lands. They can be seen throughout Act II as background characters, sometimes assisting the player in combat depending on the area. The two main Iron Wolves the player interacts with are their leader, Asheara, and Jarulf. Belial's demons spent much time trying to figure out the secrets of Iron Wolves' superior tactics, but failed.
They are briefly mentioned in Reaper of Souls. As Caldeum has fallen under attack from the Reapers, Tyrael and the Nephalem hold faith that the Iron Wolves will be able to defend the city as they did against Belial.
Skills and EquipmentEdit
They are able to cast three types of magic (one type per mercenary):
- Fire - Fire Bolt and Inferno
- Cold - Ice Blast and Glacial Spike; Frozen Armor
- Lightning - Charged Bolt and Lightning.
Many players prefer the Cold-based Iron Wolf because the mercenaries are usually not strong enough to kill the monsters, the cold-based spells would be the best option to freeze the monsters, and let you give the fatal blow.
They equip a Sword, but they rarely use them as they are primarily magic-users, so equip caster-friendly sword for them.
Some of the easiest Rune Words to make for these guys is Spirit for their weapon and shield. Faster Cast Rate and + All Skills are their main attributes so make sure to make them worthwhile. Also the Cold Iron Wolves can still freeze with Glacial Spike even in Hell if they are the right level.
Per Level up:
- +6 Life
- +1.5 Strength
- +1.5 Dexterity
- +4.5 Defense
- +2 Resistances
This section tries to include all the names that an Iron Wolf may possess. Note that these names are in no way connected to their Elemental Skills, although some like Scorch might suggest otherwise. Jarulf, Scorch, and Flux were the names of prominent Diablo II fansite leaders. Jarulf also makes a return in Diablo III.
| Diablo II|
Hirelings — Rogue Archer • Desert Mercenary • Iron Wolf • Barbarian Warrior
Followers — Kormac • Lyndon • Eirena