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Lets the Fate choose the demise of one's enemies.
Damage Type: Magic
Jester staves will cast a random spell each time a charge is used. Spells are fired at the character's appropriate Spell Level, or at level 1 if the character has not yet read a book for that spell. A spell is always cast where targeted.
Spells included are (with chances to occur):
- Firebolt: 20%
- Apocalypse: 10%
- Chain Lightning: 10%
- Fireball: 10%
- Fire Wall: 10%
- Guardian: 10%
- Teleport: 10%
- Town Portal: 10%
- Stone Curse: 10%