Knockback is a Special Modifier. If a weapon or item has the Knockback modifier any hits that you land upon a target will knock the target back a certain distance. If the target is against a wall or another obstacle, it will not be knocked back. The distance is set so multiple knockback modifiers have no effect. You must actually hit a target to knock it back, missing will do nothing.
Knockback can be either helpful or detrimental, depending on the situation your hero is in. If, for example, you are playing a ranged physical attacker, such as the Amazon, or a Throwing Barbarian, Knockback is helpful because most monsters will not be able to reach you, leading to surviving many fights without the need for healing. On the flip side of the coin, if you are a Zealot, Knockback may be a bit more annoying, as your specialties lie in fast, powerful melee strikes. Knocking said enemies back into a wall can remedy this, and in addition, causes their hit recovery animations to begin, effectively 'stunlocking' them when attacking multiple times in quick succession.
|Absorption • Crushing Blow • Deadly Strike • Demon Heal • Defense vs. Missiles • Ignores Target's Defense • Increased Blocking Speed • Knockback • Open Wounds • Piercing • Slows Target|