"I will never succumb to your evil."— Kormac(src)
"I do not know much of your order. Were you born a templar?"
"No. Our scripture says, "As a farmer reaps his wheat, so must the order harvest and purify the weeds."
"You say you are a weed. I think that even weeds have their purpose under the sun and moon."
"No. They strangle. They corrupt. And the crop fails. I was lucky to be taken when I was."
— A companion and Kormac discussing the latter's past
Kormac was once a soldier of Westmarch. However, he was conscripted by the Templar Order and initiated by force. He was chained to a wall by the order's inquisitors and beaten mercilessly. By the third day, he was mad from pain and hunger. That was when the whipping began. Kormac would later be told that he relived all of his past transgressions, of everything that brought him tainted joy, that the whip took away his joy and sin. By the end of it, he was a loyal follower of the Order, and was unable to remember his "sinful" past. Over the course of his service, Kormac was regarded as a paragon among them.
The End of DaysEdit
In 1285, Kormac was in Khanduras. In the Tristram Cathedral, he was betrayed by his fellow templar Jondar, incapacitated, and disarmed by Dark Cultists. He was soon freed by a group of heroes however, and he was able to rearm. The heroes intended to confront the Skeleton King, and Kormac, seeing that their goals aligned, agreed to ally with them. After re-arming, Kormac took his revenge on Jondar, who had thrown in his lot with the Coven. The rogue templar was killed, and in his last moments, Jondar begged for forgiveness. Kormac remarked that betrayal could never be forgiven. After the fight, he took a journal off Jondar's corpse.
Kormac later thanked the heroes for their aid. As they too fought against the minions of Hell, he agreed to join them on the condition that he be allowed to keep any sacred tomes of his Order. The companions agreed, but commented that Kormac did not seem like the kind of person who was once as sinful as he claimed, and wondered if there was any such 'sin' to be found. Kormac admitted that the idea had indeed occurred to him, but voiced his dismay that if that were true, it would ruin everything he fought for.
By the time Kormac and co. reached Caldeum, he had had much time to reflect on his companions' suggestion. He decided to confront his past. Still, the present had to be confronted as well. A present that involved the enchantress Eirena joining the group. Kormac was instantly attracted to her, though his vows as a templar kept his emotions in check.
Kormac later conversed with his companions over the issue of his past again, telling them of the journal he had taken off Jondar's body. It was written in an ancient templar cipher, and while it would take time, he could translate it. He reasoned that by studying Jondar's treachery, he could gain insight into his past. However, he requested that his friends slay him if he lapsed into his old sins. Despite his resolve, Kormac was afraid—Jondar had betrayed the Order, but what if he had discovered something that made him betray himself?
Reading the journal, Kormac ascertained that Jondar had found a set of what he called "key words" hidden in a dusty libram. Apparently, when Jondar read those words, memories from his past returned to torment him. It was at this point that he began to mistrust the Order. Kormac declared himself ready to look upon the same words, but urged his friends to understand that if he died, he would still be loyal to the Light. His friends assured him that he was testing his faith, and there was no shame in that.
Kormac proceeded to read the words. Memories came flooding back, allowing him to remember his time as a soldier of Westmarch, that he had been forcefully conscripted into the Order and lied to about his "past sins." Shaken, Kormac nonetheless reasoned that the inquisitors must have acted without the blessing of the Order's grand master, and declared that once he returned with the tomes, the master would punish the inquisitors.
The group's journey led them to Bastion's Keep, for a final confrontation with Azmodan and his forces. By the time of their arrival, Kormac had studied Jondar's journal further. He found a torn page within the binding, which he believed to be from one of the tomes he sought. He considered it strange that Jondar would hide it as such, as if it were proof of a crime. Studying the page, Kormac realized that the writing contained instructions for the creation of magical weapons, yet a rune displayed matched one on the armor of Tyrael, a former angel of Heaven. Taking the parchment to Tyrael himself, the former angel explained that the plans were for angelic weapons that would fit human hands.
Tyrael reasoned that the manuscript implied that the Heavenly Host intended to destroy Sanctuary, and the Templar Order had been created to stop them. A claim that once had weight in the last days of the Sin War, but was no longer true. Kormac resolved to see things through to the end, but once the battle was over, he would march back to the Order and have justice for their sins and lies.
A Final BetrayalEdit
Kormac and his companions had to endure one last betrayal as Adria turned upon them, her actions leading to the death of her daughter Leah and the rebirth of Diablo as a single Prime Evil. Kormac reflected on the history of the Coven, and reasoned that Adria must have once been allied with Maghda, and left to find Diablo in Tristram over twenty years ago. However, the heroes were able to succeed, defeating Diablo and his forces and saving both Heaven and the mortal realm in the process.
Return to WestmarchEdit
Kormac and his companions journeyed to Westmarch, only to find his old home under attack by the Reapers. After successfully repelling the invaders and securing the city, Kormac decided to pay a visit to the Templar headquarters, the Vault of the Order, in order to confront the Grand Maester and tell him about the atrocious techniques the Inquisitors were using on recruits (i.e. wiping their memory through torture). However, upon arrival, Kormac found out that the Order was welcoming him as a hero (the greatest templar ever, the one who defeated Belial and Azmodan) and that torture of neophytes was no longer a secret, being performed with consent of the Grand Maester. Furious, Kormac ordered the initiates to be unshackled (the Inquisitor did so, stating that such is the wish of the greatest one in the Order) and faced the Grand Maester, questioning him about how could he ever allow this. The Grand Maester, truly proud of Kormac's accomplishments, replied that such measures were necessary, and offered Kormac to be his second in command and eventually become Grand Maester himself. After Kormac refused, the Templars' leader ordered to kill him and his companions, but was slain along with his guards, and Kormac made a decision to leave the Order for good.
Kormac first appears in the quest Reign of the Black King.
After the player retrieves his items, he will accompany you through the rest of level 3, culminating in a showdown with his old brother-in-arms Jondar, who has become a necromancer serving the Dark Coven. After dispatching him, Kormac will become a follower, able to be selected at will.
Kormac rushes head first into combat, garbed in heavy armor and brandishing his one-handed weapon and shield. His imposing figure and righteous battle cries inevitably draw the attention of most servants of the Burning Hells away from you in battle, though he fights with more of a focus on slaying his foes than on self-preservation. Throughout your journey, Kormac collects Templar Relics – chalices, scriptures and fragments of sacred weapons that lend him purpose and power.
- One-handed Axes
- One-handed Maces
- One-handed Spears
- One-handed Swords
- Templar Relics (special item)
Many of Kormac’s skills focus on improving his capacity as your protector through taunts, new attacks and stuns. When acting in a support role, Kormac can increase party-wide health and resource regeneration, or quickly heal you with a burst of radiance.
| Heal||5|| Heals you or the Templar for 29,727 (193,112) Life.|
Cooldown: 30 seconds
Taunts enemies within 10 yards of you for 3 seconds when you are under attack.
Enemy units are slowed by 80% for 3 seconds when they hit the Templar or are hit by the Templar. Does not stack with other slows.
Regenerates 991 (6,437 Life) per second for you and the Templar.
| Charge||15|| Charges a target, dealing 280% damage as Physical and stunning all enemies within 8 yards for 3 seconds.|
Cooldown: 10 seconds
| Onslaught||15|| Delivers a massive blow to an enemy for 800% damage as Physical.|
Cooldown: 10 seconds
| Guardian||20|| When an ally is low on health, the Templar will charge enemies near them, knocking them back and healing the ally for 28,075 (182,383) Life.|
Cooldown: 30 seconds
Increase primary resource generation for the player. Mana: +7 per second. Arcane Power: +1.4 per second. Hatred: +1 per second. Wrath: +1.1 per second. Fury: +10% generated. Spirit: +10% generated. Essence: +10% generated
Upon hiring him during a game or starting one with him as a follower
- Templar: Let us seek honor together, my friend.
- Templar: It is good to fight with you again.
- Templar: Lead the way to glory!
- Templar: What shall we fight today?
- Templar: May the battles never end!
Once the Player gains a level
- Templar: The Light grows stronger within you!
- Templar: Glory to you.
Once the Follower gains a level
- Templar: Once again, I become stronger.
- Templar: Within me, the Light grows stronger!
- Templar: My power grows great.
- Templar: I would have chosen the same.
- Templar: A worthy choice.
- Templar: A useful skill.
- Templar: I feel like a new man.
Upon equipping with an item
- Templar: I will use this.
- Templar: This will aid me.
- Templar: This will help.
- Templar: Good thought.
Upon noticing a rare monster or a champion pack
- Templar: A mighty adversary is before us.
- Templar: By all that is holy! Do you see that enemy over there?
- Templar: There! A worthy foe!
- Templar: I don't like the look of that.
- Templar: Our opponents may be strong, but I will not stand down!
- Templar: Always wanted to fight some of these.
- Templar: We'll rip these brutes to shreds!
Upon defeating a rare monster or a champion pack
- Templar: What a monstrous creature.
- Templar: A worthy opponent.
- Templar: That was a worthy foe. Glorious.
- Templar: Could we find more like that?
- Templar: A well-deserved death!
- Templar: I'll be telling stories about that for a while!
- Templar: I like to think that the world is safer now.
- Templar: Not even a sweat!
Random comment after killing monsters
- Templar: Just a skirmish. Give me a real battle!
- Templar: I expected more.
Upon receiving damage
- Templar: I bleed?
- Templar: Blood, hah!
- Templar: I do not fear pain!
- Templar: Nothing more than a scratch!
- Templar: I tried to count how many we've killed, but I've lost track.
Waiting to be hired, Act II
- I was one of the best in my order! And yet here I am, standing around instead of doing my duty.
- Of course the city is corrupt! The Zakarum strayed from the Light long ago!
- Allow me to accompany you. I will refrain from making statements about my faith this time.
- All right, well... fewer statements.
- Your enemies are growing stronger. You need a warrior at your side.
Upon entering the Old Ruins
- Templar: This village surrendered to evil and paid the price.
Personality and TraitsEdit
Kormac is a headstrong individual, and often rushes into battle with more focus on slaying his foes than self-preservation. Loyal to the ideals of his Order, in Kormac's words, "love is the surest way to a tragic end," hence why he foreswore it. It was an oath that his infatuation with Eirena tested. He likewise came into friction with Lyndon, whose personality was the opposite of his own.
- Kormac is voiced by Dominic Keating, who sci-fi fans may recognize for his role as Lt. Malcolm Reed on Star Trek: Enterprise.
- Much like Eirena, due to game mechanics, it is possible for there to be two Kormacs ingame if the player is currently hiring him. At first, the player's Templar will ask what brought him to the Cathedral, and the other will reply that someone had betrayed the templar order. After the dialog that commences when the player recovers the other Templar's gear, his hired Templar shows agreement, stating that Evil cowers at the sight of one templar, and that two would bring it to its knees.