A large city, Meshif described Kurast as a beautiful city before it fell to Mephisto's corruption, and called it "the greatest city in the world," and a "paradise." Deckard Cain likewise described it as "glorious." The people of Kurast regarded their city as the center of the world. After its fall however, its reputation plummeted—Leah regarded it as "a boil on the face of Sanctuary."
Within Kurast proper, its houses were constructed of stone. Narrow alleys ran through it.
An ancient city, Kurast became the capital of Kehjistan during the rise of the Zakarum faith, taking the role once held by Viz-jun. While the capital of Kehjistan, Kurast came to be under Zakarum control.
With his corruption of the Zakarum, Mephisto was able to control the church, and through it, the surrounding lands. Kurast thus suffered two-fold. The populace of Kurast was decimated, and demons roamed the surrounding land. Additionally, a jungle, spurred on by Mephisto's power, began to consume the city. As the jungle engulfed Kurast, it became hard to tell where the jungle stopped and the city began. Soon, the only refuge left in Kurast was its docks, where a warding spell had been enacted to hold the jungle at bay. Few people remained, and their looks of despair were evident. When a group of heroes arrived in the city, per their pursuit of the Dark Wanderer, they noticed how disinterested the people looked. As if they feared no harm, after the horrors they had already seen.
The heroes waged bloody combat throughout the streets of Kurast as they made their way to Travincal. But thanks to their efforts Mephisto was defeated. the jungle began to die back, and retreat from Kurast.
In Hatred's ShadowEdit
Kurast never recovered from Mephisto's actions. During its fall, Kurast nobles fled to Caldeum, where they remained, and Emperor Hakan I soon joined them. He made Caldeum the new empire of the Eastern Empire, where he remained until his last days. The truth of what had exactly transpired in Kurast never made it to Caldeum, though rumors abounded. Paranoia existed for a time that whatever darkness the nobles had fled had been carried along with them.
In Kurast itself, the rule of law collapsed, and it became a den of thieves, murderurs, and rapists, and a haven for those who sought escape from Hakan's rule, for whatever reason. This also included pirates, as Kurast was a good port of call for them to make landfall, sail along the coast, and then head for Caldeum, allowing them to bypass the land route that was patrolled by the Imperial Guard. Its temples remained abandoned.
|This page contains obsolete content|
This article contains information that is no longer relevant to gameplay, but is kept here for informational purposes.
The following is a list of all known residents of Kurast, NPC or otherwise:
- The architecture of the stone buildings resemble a Meso-American theme of the Mayans and other Central American civilizations.
- ↑ 1.0 1.1 1.2 1.3 Writings of Abd al-Hazir: Caldeum
- ↑ 2.0 2.1 2.2 2.3 Diablo II, The Infernal Gate
- ↑ 3.0 3.1 The Order
- ↑ 4.0 4.1 To Hell and Back
- ↑ 5.0 5.1 Book of Cain
- ↑ 6.0 6.1 Diablo II, The Infernal Gate, Lam Esen's Tome
- ↑ Diablo II, The Infernal Gate, The Guardian
- ↑ Diablo II, The Infernal Gate, The Blackened Temple
- ↑ Diablo III, An Abridged History of Caldeum
- ↑ 2013, Rich gallery with old Diablo 3 concepts. Gosu Gamers, accessed on 2015-07-05
|Towns in the Diablo series|
| Dreadlands—Bastion's Keep • Harrogath • Sescheron • Staalbreak|
Kehjistan—Alcarnus • Caldeum • Gea Kul • Hashir • Kehjan • Kurast • Lut Bahadur • Partha • Toraja • Travincal • Tulisam • Viz-jun