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Laws of Valor

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Laws of Valor
Laws of Valor

Class: Crusader
Required Level: 14
Skill Category: Laws
Active / Passive
Cooldown: 30 seconds

Passive: Recite the Law, granting the Crusader and their allies 8% increased Attack Speed.

Active: Empower the Law, granting the Crusader and their allies 15% increased Attack Speed for 5 seconds.


Damage Type: Physical
Other Stats: Only one Law can be active at a time; Can be cast on the move; Does not interrupt casting

Laws of Valor is a Law Crusader skill. It resembles the Fanaticism Paladin Aura.

In-gameEdit

The Law has a 60 yard radius. Only one Law skill per Crusader can be learned, but different Laws and different rune effects from several Crusaders stack. Basic effect of the same Laws from different Crusaders does not stack.

The empowered Attack Speed bonus does not stack with the passive bonus.

Allies include followers, players, minions and pets.

RunesEdit

X1 crusader lawsOfValor runeDesign GlowBlur2 runeWrath

Laws of Valor rune

  • Invincible: empowering the Law also increases the Crusader's Life on Hit. The amount scales with level, up to 21457 at level 70.
  • Frozen in Terror: empowering the Law also Stuns all enemies within 10 yards of the Crusader for 5 seconds.
  • Critical: empowering the Law also increases the Crusader's Critical Hit Damage by 50%.
  • Unstoppable Force: empowering the Law also reduces Wrath cost of all skills by 50%.
  • Answered Prayer: each enemy killed while the Law is empowered also increases duration by 1 second, up to 10 seconds of additional time.

Non-rune enhancementsEdit

PassivesEdit

  • Long Arm of the Law: increases duration of Active Law effects by 5 seconds. Frozen in Terror rune Stun duration does not change.

TriviaEdit

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This section contains facts and trivia relevant to this article.

Each of the laws skills corresponds to an aspect of the Angiris Council: in this case, that of Imperius.

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