This is a preferred runeword for a lower level Sorceress. The Warmth bonus really helps the Sorceress to keep casting her spells. Both runes are very easily acquired (the Ral rune is given as part of a reward for an Act V quest, while both are common drops from The Countess), and the low requirement level allows lucky Sorceresses to have an easy time until mid-Nightmare or even Hell. When combined with a staff that innately already gives a bonus to the Warmth skill, this staff generates a total of +9 to Warmth--very helpful for early game Sorceresses where mana depletion is a constant issue. However, it has the downside of being a staff; therefore, it is impossible to equip a shield with this weapon.
As the Fire Skill bonus is general, any class with fire skills can take advantage of it, such as Druids, Assassins, and perhaps even specific Paladins or Necromancers.
+3 To Fire Skills
+3 To Fire Bolt (Sorceress Only)
+3 To Inferno (Sorceress Only)
+3 To Warmth (Sorceress Only)
+2 To Mana After Each Kill
+ (2 Per Character Level) +2-198 To Defense (Based On Character Level)
| Armor Rune Words • Helm Rune Words • Shield Rune Words • Weapon Rune Words|
Original Rune Words — Ancient's Pledge • Black • Fury • Holy Thunder • Honor • King's Grace • Leaf • Lionheart • Lore • Malice • Melody • Memory • Nadir • Radiance • Rhyme • Silence • Smoke • Stealth • Steel • Strength • Venom • Wealth • White • Zephyr