Leap (Diablo II)
From Diablo Wiki
| Leap | |
|---|---|
| Jump into the air, knockback foes when you land | |
| Class | Barbarian |
| Skill Tree | Combat Skills |
| Level | 6 |
| Prerequisites | None |
| Damage Type | Physical |
| Mana Cost | 2 |
| Other Stats | |
| Synergies | None |
- Active Effect : Jump into the air, knockback foes when you land
- Required Level : 6
- Prerequisites : None
- Gives synergy to :
- Leap Attack: +10% Damage per level
- Receives synergy from : None
Contents |
[edit] Usage
Leap is great for it's low cost in mana. Leap also causes Knockback on all the monsters around the area where the Barbarian lands. This is very handy for getting your body back after dying. Leap is good for getting yourself out of danger when surrounded. It's quite possible for monsters to surround you making it impossible to get away, but Leap can allow you to escape. Leap can be used to jump over other party members that get in the way in tight dungeon corridors such as the Sewers, and Maggot Lair in Act II. The only similar spells are Leap Attack (scroll down), Assassin Dragon Flight, and Sorceress Teleport, which although is somewhat superior, is much more costly in mana, and is only available at a higher level (Character Level 18). Leap is useful for leading Monsters to obstacles then jumping over them. Leap is great for crossing rivers without a bridge, and jumping whatever things are in the way to make your trip shorter. At only 2 Mana, it's quite a deal. You'll find it useful to place a few points into Leap to jump further distances but there comes a point where it's a waste to put additional points into Leap. It is a synergy to Leap Attack.
Leap has a hidden radius in which the knockback-effect is caused. It has a base of 2.6 (actually 2.64) yards, and gains 0.66 yards per level. For Example, a level 10 Leap will have a knockback radius of ( 1.98 + ( 10 * 0.66) ) = 8.5 yards. This is an approximation. As is obvious, high levels of Leap can cause knockback to almost an entire screen of monsters, just like a NEF rune would do to a single monster.
[edit] History
Because of his great strength, a trained barbarian warrior is able to perform great leaps. These jumps are noteworthy, enabling the Barbarian to spring free of dangerous swarms of enemies, and landing with an impact that sends them reeling.
[edit] Skill Progression
Mana Cost: 2
| Level | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 |
|---|---|---|---|---|---|---|---|---|---|---|---|
| Distance (yards) | 4.6 | 7.3 | 8.6 | 10 | 11.3 | 12 | 12.6 | 13.3 | 14 | 14 | 14.6 |
| Level | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 25 |
|---|---|---|---|---|---|---|---|---|---|---|
| Distance (yards) | 14.6 | 15.3 | 16 | 16 | 16 | 16.6 | 16.6 | 16.6 | 16.6 | 17 |
[edit] Bugs
Since the original release, the Barbarian's Leap and Leap Attack have been affected by a bug which as of version 1.12a is not resolved. If the Barbarian is attacked during a Leap or Leap Attack manouvre, the skill will effectively be disabled for the remainder of that game session. The only known way to restore the ability is to exit the game, restart it, load and continue.
| Barbarian Skills (Diablo II) |
|---|
| Warcries — Howl • Find Potion • Taunt • Shout • Find Item • Battle Cry • Battle Orders • Grim Ward • War Cry • Battle Command Combat Skills — Bash • Leap • Double Swing • Stun • Double Throw • Leap Attack • Concentrate • Frenzy • Whirlwind • Berserk Combat Masteries — Sword Mastery • Axe Mastery • Mace Mastery • Polearm Mastery • Throwing Mastery • Spear Mastery • Increased Stamina • Iron Skin • Increased Speed • Natural Resistance |
