|Title|| Lord of Destruction|
Bala, Spirit of Creation (Triune persona)
|Relatives|| Diablo, Mephisto (brothers)|
Lucion (nephew), Lilith, Leah (neices)
|Status||Merged with Diablo's essence|
|Appearances|| Diablo II|
Diablo II: Lord of Destruction
Diablo III (mentioned only)
Diablo III: Reaper of Souls (mentioned only)
Birthright (mentioned only)
Scales of the Serpent (mentioned only)
The Veiled Prophet (mentioned only)
To Hell and Back
Tales of Sanctuary (mentioned only)
Book of Tyrael
The Story of Diablo
Tor'Baalos, the Lord of Destruction, more commonly referred to as Baal, is one of the three Prime Evils.
The Great ConflictEdit
Baal's early existence was much like that of his fellow brothers, Diablo and Mephisto—an endless battle with the forces of Heaven. He never got tired of it, partly because he never exhausted all the opportunities for wanton destruction.
One rare exception where Baal worked with his brothers was the Fifth Battle of the Diamond Gates. However, determined to be the sole ruler of Heaven and Hell, Diablo turned on his brothers, costing the Primes their chance at victory.
The Sin WarEdit
While leading his forces on the battlefields of Pandemonium, Mephisto noticed that the angels were withdrawing. He ordered his forces to withdraw so he could analyze the situation. Baal, losing patience, stormed the Pandemonium Fortress and discovered that the Worldstone was missing. The angels he killed could not enlighten him to its whereabouts. However, Baal did have his suspicions, and pointed out to Mephisto that Lilith was missing. Believing her to be responsible for the Worldstone's disapearance, he demanded that they find her, kill her, and take the Worldstone back.
Due to the actions of the Vizjerei, the powers of Hell came to learn of the existence of Sanctuary and its inhabitants. Diablo informed his brothers of this new world's existance. Sensing the dormant power within humanity and reasoning it could be turned to suit their own ends, the Prime Evils began a campaign to tip humanity over to their side. To this end, they founded the Triune—a seemingly benevolent religion that was actually a front for their true motives. Each of the Primes took on an alter ego for worship and in Baal's case, he was known as Bala, the Spirit of Creation, represented by a leaf in Triune iconography. "Bala" was depicted as wielding a hammer when he himself was portrayed, along with a bag, which the Triune's priests preached contained the seeds of all life. Both nature and the architectural triumphs of humanity were said to be under the auspecies of his spirit.
The Triune's efforts to ensnare humanity were hindered by the rogue angel Inarius however, who founded the Cathedral of Light. Thus began the Sin War. In the end, the conflict ended with both Heaven and Hell agreeing to respect Sanctuary's neutrality in the Great Conflict. After the war, the followers of Inarius were gifted to Baal.
The Dark ExileEdit
Baal and his brothers had kept Sanctuary's existence a secret from the Lesser Evils, and that had driven a wedge between them. That they continued to be interested in Man's potential after the Sin War did not sit well also and the Lesser Evils rose up in rebellion. Baal and his brothers were banished into Sanctuary in what became known as the Dark Exile. In truth, this was a plan on the Primes' part to corrupt the Worldstone and corrupt humanity. While Baal and his brothers were free to wreak havoc for a few decades, their presence came to be discovered by the archangel Tyrael, who formed the Horadrim to find and capture the three brothers.
In time, both Baal and Diablo journeyed west across the Twin Seas to the deserts of Aranoch. Baal took refuge in the city of Lut Gholein while the Horadrim patiently waited. After three days, Baal fled north, the Horadrim in close pursuit. In the end, Baal stood his ground, directing his powers of destruction against the Horadrim. However, they would not be swayed. Over the course of battle, the soulstone meant to contain Baal was destroyed—some say by Baal himself, others that the Horadrim (particularly Zoltun Kulle) had handled it poorly and this led to it breaking. Whatever the case, Baal was drawn into the soulstone's largest shard, but it was clear that it couldn't contain him forever.
Thanks to Tal Rasha, a surrogate soulstone would be created. Heading underground into the burial chambers of long-dead kings, the Horadrim built a binding stone etched with runes of containment in one of the largest tombs. Tal Rasha ordered his breatheren to contain him, upon which, a sorrowful Tal Rasha jammed the broken soulstone into his chest, sealing his fate and transferring Baal's essence into his body. The Horadrim departed, leaving Tal Rasha to wrestle with Baal's spirit, presumably for all eternity. Over the centuries, the soulstone became infused with Baal's destructive essence.
The Release of DestructionEdit
Centuries later, Baal was released at the hands of Diablo (in the guise of the Dark Wanderer and Marius. While the archangel Tyrael kept the Wanderer at bay, Baal was able to dupe Marius into freeing him. Baal joined his brother and Tyrael was captured. Unfortunately for Baal, Marius had escaped with his soulstone.
With the Lords of Destruction and Terror wearing the guises of the Dark Wanderer and Tal Rasha respectively, the brothers arrived in the Temple of Light in Kurast, where they reunited with Mephisto. In the depths of the temple, they planned their stratagem. Baal would travel north to corrupt the Worldstone. Through it, humanity and its nephalem birthright would fall into enslavement, and through their nephalem birthright, would be enough to re-establish the Primes' place in Hell. However, to fulfill his role, Baal had to re-obtain his soulstone. Deckard Cain would later theorize that as the soulstone had been infused with his destructive essence over the centuries, it would be vital to corrupting the Worldstone.
Baal tracked down Marius in a sanitarium in Westmarch, disguising himself as Tyrael. where the man told his tale of the journey he had taken with the Dark Wanderer. Marius recounted his experiences, and handed the soulstone over. Baal revealed his true colors and slew the man, setting the sanitarium ablaze as he exited.
Now possessing the shard, Baal traveled north, butchering entire villages en route to Mount Arreat. Those who were slain were possessed and transformed into demonic soldiers. Every act of destruction committed by Baal and his minions increased the shard's power. Thus, rather than approach Mount Arreat through stealth, Baal's approach meant that the soulstone (now named the Shard of Destruction) pulsed with untold corruptive energies. Additionally, he summoned a legion of demons to his side that reveled in destruction and chaos. Baal swore that his brothers would not have died in vain, and that he would rule unchallenged.
Assault on Mount ArreatEdit
By the time Baal reached the lands of the Barbarians, his Army of Destruction numbered in the thousands. By all accounts, the Barbarians fought ferociously, yet it was not enough to stop Baal from storming their lands. Reaching the gates of Sescheron, the Barbarians attempted a parlay with the demon, but Baal casually killed the emissary and ordered his forces to attack. Soon, all that stood between Baal and the Arreat Summit was Harrogath. To stave off Baal's assault, the Council of Elders sacrificed themselves to enact a warding spell to keep Baal's forces at bay. Nonetheless, Baal's forces laid siege to the fortress.
The defenders were betrayed by the elder Nihlathak, the only survivor of the spell. Believing his people would be doomed unless he negotiated a pact with Baal, he provided the Lord of Destruction with the Relic of the Ancients, in exchange for sparing Harrogath. With the relic in hand, Baal raced up the slopes of the mountain, able to bypass the mountain's guardians thanks to the relic. In the Worldstone Chamber, Baal fused the Shard of Destruction with the Worldstone. All of the strife and horror that had accumulated within the shard began to spread through the gargantuan crystal.
Yet Baal's plans were stymied by a group of heroes; the same group that had defeated his brothers. After a ferocious battle, Baal was defeated, yet the Worldstone was already past saving. To save humanity, Tyrael threw El'druin into the stone, destroying it. In the ensuring explosion, Baal's body was obliterated, and in the belief of Deckard Cain, his spirit banished to the Black Abyss to join his brothers.
Baal's essence ended up in the Black Soulstone, as per the mechinations of Adria. He would briefly be merged into Diablo as a single Prime Evil, but Diablo was defeated by a new hero and the Great Evils were drawn back into the Black Soulstone, their souls screaming for release. Because of Malthael, the stone was destroyed, and Diablo was freed, still retaining the essences of the other Evils.
The Lord of Destruction is almost spider-like in his appearance. When confronted in Diablo II, Baal moves on four insectoid legs. Compared to his brother Diablo, Baal still retains some humanoid features, most likely from his inhabiting of Tal Rasha's body. Granted, it is only his upper torso, which is pale, emaciated, and skeletal. Most likely one of the most recognizable traits of Baal is his Festering Appendages, tentacles that manifest in various places on his body. In battle, Baal summons these from the ground to impede the player's path.
Tips and Other Additional InformationEdit
Before the encounter, Baal summons monsters from each Act. Once all 5 groups of monsters are slain, Baal will go into the Worldstone Chamber. Baal is the final boss in Diablo II: Lord of Destruction and possesses a variety of deadly special attacks. He has moves such as:
- Hoarfrost - sends a chilling wave that chills and knocks back the player at the same time, dealing damage multiple times if the player is knocked back a decent ways.
- Incineration Nova - similar to Diablo's Flame Circle, a ring of torches (like those the Act V Imps cast) is sent out in all directions.
- Mana Rift - a move which halves your current mana (seen in cinematic).
- Destructive Strike
- Vile Effigy - summons a duplicate of himself, which can cast all of the real Baal's moves as well, except creating a second clone (only one Baal clone can be up at a time)
- Festering Appendages - summons tentacles that come out of the ground to attack the player
The duplicate is not as strong as Baal and does not drop any items. The player can identify the duplicate by looking at their names. The duplicate has the word "Demon" right below the 'B' in his name (so that the B and the D are perfectly aligned) and has no light radius. The real Baal has the word "Demon" centered below his name, as with most monsters.
While he does not use the ability in the final battle, he displayed use of the spell Blaze in the final cinematic of Diablo II as a swarm of scarabs follow him. This is a skill more useful for humanoids, and not as useful in his quadruped form, as he does not move around very much.
He also seems to be capable of some form of remote viewing or extrasensory perception. This is evident when players, if they stand at one place anywhere in the Worldstone Keep, find themselves suddenly attacked by an unseen assailant, while a terrible laughter (none other than Baal's) is heard from nowhere. This also means that he is capable of manipulating far-away surroundings, since he should be in the Throne of Destruction.
- (Baal sits down in a corner) "So, Marius...at last I find you. I've been searching for you for a long time, Marius. I was rather beginning to think you didn't want to be found." (intro cinematic)
- "Not your fault? Tell me Marius, how was it 'not your fault'?" (intro cinematic)
- (Impersonating Tal Rasha) "Look what they've done to me! Release me! Help me! Hurry, please, hurry!"
- (Rises and walks towards Marius) "Marius...give me the stone, and all is forgiven."
- "Give it to me, Marius." (epilogue cinematic)
- "You haven't failed, old man...you've done exactly as you were meant to do. However...I am not the Archangel Tyrael..." (brings the glowing soulstone to his face, revealing a demonic visage)
- "(laughing) You have done well, Marius. Now I think you should have your reward." (proceeds to kill Marius)
- "I have walked the earth, always searching for that which will make me whole. High in the mountains of Killaronn, deep within Mount Arreat lies that thing. I shall have it. My brothers will not have died in vain...and I shall rule unchallenged!" (from the expansion trailer)
- "ENOUGH!" (voice continues to echo through the mountains until Baal silences it)
- "I shall take your position into consideration." (proceeds to kill the Barbarian)
- "(grins) Well...it seems your terms...are not acceptable!" (laughs as the Legion rushes forward)
- "My brothers will not have died in vain!" (when Baal creates a clone)
- "BLAAAAAAAAAAGGGGGGGGGHHHH!" (This can only be heard when his intestines spill and he vomits, which is actually his death cry.)
Baal appears in Diablo Chess. He represents Hell's bishop piece.
Personality and TraitsEdit
The most reckless and brash of the Prime Evils, Baal reveled in utter annihilation, not only of the world around him, but those who dwelt in it. On the surface, he appeared to be the most base and easiest to comprehend of the Prime Evils, and many have claimed as such. Deckard Cain wrote in opposition to this, maintaining that Baal was just as cunning and nefarious as his siblings; quite capable of using strategy and deception to further his goals. He has shown a sadistic side in the murder of his foes.
Baal frequently indulged in feasts of human flesh and blood with his brothers. Creatures would feed off the remnants of such feasts.
Those who follow Baal prefer to surround their enemies and attack from all sides simultaneously, and are bred for strength and agility. They seek the undoing of Creation, striving for disorder and destruction. To Baal's minions, Order is anathema, and his lieutenants are bred for strength, endurance, and cunning, constantly training themselves in the art of war. Many of Baal's demons are intangible on the mortal plane.
- Baal's name is likely derived from the ancient title "Ba'al" (a homophone to the English word "ball") which was used for deities widely worshiped during the 1st and 2nd millennia BC. The term was most consistently used for Hadad, a storm god, but could be used for any male divinity, or even for the cult image used to represent one.
- A specific Ba'al was Baʿal Zəbûb, literally "the Lord of the Flies", worshiped in the Philistine city of Ekron. In Christianity, he is referred to as "Beelzebub" and is often referred to as an ally of Satan. In terms of appearance, he is portrayed with many one-joint spider-like legs, resembling Baal's four legs and manner of walk.
- "Excidium" is a Latin word which translates as "demolition" or "destruction."
- ↑ 1.0 1.1 1.2 1.3 Diablo Manual
- ↑ 2.00 2.01 2.02 2.03 2.04 2.05 2.06 2.07 2.08 2.09 2.10 2.11 2.12 Book of Cain
- ↑ Diablo III, Act IV
- ↑ 4.0 4.1 Diablo III, The Discovery of Sanctuary
- ↑ Birthright
- ↑ Diablo II, The Infernal Gate Intro Cinematic
- ↑ Diablo II, The Secret of the Vizjerei
- ↑ 8.0 8.1 Diablo II, The Harrowing Ending Cinematic
- ↑ Diablo II: Lord of Destruction Manual
- ↑ 2007-07-17, Diablo 2 Lord of Destruction Trailer. YouTube, accessed on 2014-05-18
- ↑ 11.0 11.1 Diablo II: Lord of Destruction Intro Cinematic
- ↑ Diablo II, Lord of Destruction
- ↑ Diablo III, Act II
- ↑ Diablo III, Act IV
- ↑ Reaper of Souls, Blizzard Entertainment. Accessed on 2013-09-09
- ↑ Diablo III, Act V
- ↑ 2014-05-19, More Info From The Anniversary Dev Stream. Diablo Fans.com, accessed on 2014-05-20
- ↑ Diablo III, Baal, the Lord of Destruction
- ↑ Frozen Horror, The Arreat Summit. Accessed on 2014-08-12
| Prime Evil — Tathamet|