|Quest(s)||Radament's Lair, The Horadric Staff, Tainted Sun, The Arcane Sanctuary, The Summoner, The Seven Tombs|
|NPC(s)||Jerhyn, Deckard Cain, Atma, Lysander, Greiz, Fara, Elzix, Meshif, Geglash, Kaelan|
|Adjacent Zone(s)||Rocky Waste, Harem|
Lut Gholein, often called the Jewel of the Desert, is the main trading port in Aranoch and the midpoint between the Western Kingdoms and Kehjistan beyond the Twin Seas in the East. The city is actually much larger than what appears in-game. It seems small so players don't get bored with all the travel, and would have used up a lot more disc-space if it was its full size. Lut Gholein has distinctive features of Arabian culture, while the dungeons outside feature Egyptian designs, complete with mummies, reanimated skeletons and beetles also known as scarabs.
Lut Gholein is visited by the player in Act II in Diablo II in an attempt to track down Diablo and prevent him from freeing his brother, Baal. However, the journey proves difficult as Diablo unleashes evil in his wake, warping the local creatures into demonic forms.
The city is tormented by Radament: a mummified Horadric mage possessed by a demon, who is hiding in the sewers below. The player is also required to find the key pieces (Horadric Cube and the two pieces of the Horadric Staff) to unlock Tal Rasha's tomb where Baal is imprisoned. The Summoner takes control of the Arcane Sanctuary, releasing demons into the Palace and threatening the city.
The townsfolk of Lut Gholein offer various services, these being:
- Atma - the Tavern keeper (Healing)
- Deckard Cain - Horadrim sage (Identify Items)
- Drognan - the Vizjerei mage (Trade services for spellcasters)
- Elzix - Innkeeper of the Desert Rain Inn (Trade and Gambling services)
- Fara - Blacksmith and Paladin of Zakarum (Healing and Repairing, Trade services)
- Geglash - Drunkard
- Greiz - Mercenary captain (Hires/Resurrects Mercenaries)
- Jerhyn - The Sultan and Lord of Lut Gholein
- Kaelan - Palace guard
- Lysander - the deaf Alchemist (Potion vendor)
- Meshif - Trade captain (Sail East - provides passage to the Kurast Docks in Act III)
- Warriv - Caravan trader (Go West - returns the player to the Rogue Encampment in Act I)
There are six quests in Lut Gholein:
The following waypoints can be found and used (after activation) in Act II:
- Lut Gholein
- Sewers (level 2)
- Dry Hills
- Halls of the Dead (level 2)
- Far Oasis
- Lost City
- The Palace Cellar (level 1)
- Arcane Sanctuary
- Canyon of the Magi
Points of InterestEdit
There are various buildings throughout the city, yet none of them can be entered.
If you explore Atma's tavern, you can find your way into the kitchen, though there is nothing to interact with in there.
Jerhyn's Palace has a small balcony - to the left of the stairs leading down into the Harem.
The city is very large and usually has very good defenses (as stated in Legacy of Blood, including well-built wall structures and a well-trained army. However, since the arrival of the Wanderer, many guards have been slain and the rest were ordered back into the Palace to defend it. Jerhyn hired Greiz and his mercenaries to protect the city instead. They have done a good job, but cannot hold against the demons beyond the city walls.
|Towns in the Diablo series|
| Alcarnus • Az'Turrasq • Bramwell • Caldeum • Duncraig • Entsteig • Gea Kul • Harrogath • Kehjan • Kingsport|
Kurast • Lut Gholein • New Tristram • Pandemonium Fortress • Rogue Encampment • Seram • Sescheron
Staalbreak • Tiklan • Toraja • Tran Athulua • Tristram • Tulisam • Tur Dulra • Ureh • Viz-jun • Waystruck • Westmarch • Wortham
|Act II Zones|
|Lut Gholein • Sewers • Rocky Waste • The Stony Tomb • Dry Hills • Halls of the Dead • Far Oasis • Maggot Lair • Lost City • Ancient Tunnels • Valley of Snakes • Claw Viper Temple • Harem • The Palace Cellar • Arcane Sanctuary • Canyon of the Magi • Tal Rasha's Tomb • Tal Rasha's Chamber|