A Mage is a type of magic user in Sanctuary. Specializations of this profession include the Archmage.[1] In the opinion of Covetous Shen, mages aren't known for being personable.[2] Many mages spend their lives trying to transmute base metals into gold.[3]
In-game
In Diablo I, all magi with the exception of one of their unique brethren can only be found through traversing the depths of Hell. They appear as old men dressed in robes, and each type of Mage is associated with a particular spell that they will cast at will upon the approach of a hero. Firebolt, Fireball, Charged Bolt, and Lightning are the four spells wielded by the different types of Magi.
Each of the four types also has Flash, which they will use when a hero gets too close. They use Phasing as their only way of movement, and will consistently use it to get away from their foes after suffering more than 50% of their total HP in damage.
Unique Mages
- Zhar the Mad (Fireball) - Dungeon Level 8 (Single Player only)
- Dreadjudge (Charged Bolt) - Dungeon Level 14
- The Vizier (Lightning) - Dungeon Level 15
- Archbishop Lazarus (Fireball) - Dungeon Level 15, (Special level in Single Player)
Known Mages
Note: This includes individuals from the list above for the sake of consistency.
- Bartuc
- Chengat (grand mage)
- Deckard Cain
- Dreadjudge
- Ethad (grand mage)
- Garesh (dark mage)
- Horazon
- Jamella
- Kazzulk (cut content)
- Lazarus
- Lloigor the Crazed
- Oskul
- Ormus
- Tal Rasha
- The Vizier
- Vyr
- Woh
- Zhar the Mad
- Zoltun Kulle
References
- ↑ Diablo III, Chantodo's Will
- ↑ Diablo III, Act II
- ↑ Diablo II Manual
Variants — Counselor • Magistrate • Cabalist • Advocate