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A Magic Resistant Unique monster has added 40% more Resistance, in order of Cold, Fire, Lightning. This can prove troublesome for magic-reliant classes such as Sorceresses and certain builds for other characters, especially if paired with either Lightning Enchanted, Fire Enchanted, or Cold Enchanted; if any combination of these occur, any builds that use the element in question are now forced to revert to another element. Thankfully, magic resistant monsters deal no more damage than other uniques, and as such pose as much threat to a player as any average monster.

They don't gain more if the base resist is already 100% or more, they also don't gain a resist if it would cause a third immunity or increase one of two immunities.

This bonus can't be selected randomly on Normal.

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