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Might
Might

Class: Paladin
Required Level: 1
Skill Tree: Offensive Auras
Active / Passive

Increase damage dealt by the Paladin and his allies.

Damage Type: Physical
Other Stats: Only one Aura can be active at a time
StrengthBath

Might is a Paladin Skill in Diablo II.

Lore[]

Caught up in the fervor of battle, the Paladin calls upon the power of righteousness and the strength of justice to add force to the attacks of his party. What would be glancing blows now strike their mark, and otherwise deflected strikes rend through armor to bite flesh.

General Information[]

Might is one of the first skills that the Paladin may learn. It increases weapon damage dealt by the Paladin and his allies around him at a certain range. It is useful in the very early stages of the game; however, it pales later in the game to Concentration and Fanaticism due to its inferior damage boost. Act II mercenaries in Nightmare difficulty may have this skill naturally, giving other classes access to Might.

There is also an item that gives this Aura: the runeword Last Wish.

Synergies[]

  • Receives Synergy from:
    • None
  • Gives Synergy to:

Skill Progression[]

Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Radius (yards) 10.7 12 13.3 14.7 16 17.3 18.7 20 21.3 22.7 24 25.3 26.7 28 29.3 30.7 32 33.3 34.7 36
Bonus Damage + 40% 50% 60% 70% 80% 90% 100% 110% 120% 130% 140% 150% 160% 170% 180% 190% 200% 210% 220% 230%
Level 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40
Radius (yards) 37.3 38.7 40 41.3 42.7 44 45.3 46.7 48 49.3 50.7 52 53.3 54.7 56 57.3 58.7 60 61.3 62.7
Bonus Damage + 240% 250% 260% 270% 280% 290% 300% 310% 320% 330% 340% 350% 360% 370% 380% 390% 400% 410% 420% 430%
Level 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60
Radius (yards) 64 65.3 66.7 68 69.3 70.7 72 73.3 74.7 76 77.3 78.7 80 81.3 82.7 84 85.3 86.7 88 89.3
Bonus Damage + 440% 450% 460% 470% 480% 490% 500% 510% 520% 530% 540% 550% 560% 570% 580% 590% 600% 610% 620% 630%
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