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Might

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Might
Might

Class: Paladin
Required Level: 1
Skill Tree: Offensive Auras
Active / Passive

Increase damage dealt by the Paladin and his allies.

Damage Type: Physical
Other Stats: Only one Aura can be active at a time
StrengthBath

Might is a Paladin Skill in Diablo II.

LoreEdit

Caught up in the fervor of battle, the Paladin calls upon the power of righteousness and the strength of justice to add force to the attacks of his party. What would be glancing blows now strike their mark, and otherwise deflected strikes rend through armor to bite flesh.

General InformationEdit

Might is one of the first skills that the Paladin may learn. It increases weapon damage dealt by the Paladin and his allies around him at a certain range. It is useful in the very early stages of the game; however, it pales later in the game to Concentration and Fanaticism due to its inferior damage boost. Act II mercenaries in Nightmare difficulty may have this skill naturally, giving other classes access to Might.

SynergiesEdit

  • Receives Synergy from:
    • None
  • Gives Synergy to:
    • Charge: +20% Damage Per Level

Skill ProgressionEdit

Level 1 2 3 4 5 6 7 8 9 10
Radius(yards) 10.6 12 13.3 14.6 16 17.3 18.6 20 21.3 22.6
Bonus Damage +% 40 50 60 70 80 90 100 110 120 130
Level 11 12 13 14 15 16 17 18 19 20 25
Radius(yards) 24 25.3 26.6 28 29.3 30.6 32 33.3 34.6 36 42.6
Bonus Damage +% 140 150 160 170 180 190 200 210 220 230 280

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