Caught up in the fervor of battle, the Paladin calls upon the power of righteousness and the strength of justice to add force to the attacks of his party. What would be glancing blows now strike their mark, and otherwise deflected strikes rend through armor to bite flesh.
Might is one of the first skills that the Paladin may learn. It increases damage dealt by the Paladin and his allies around him at a certain range. It is useful in the very early stages of the game; however, it pales later in the game to Concentration and Fanaticism due to its inferior damage boost. Unlike its more powerful counterparts, however, Act II mercenaries may have this skill naturally, giving other classes access to Might.