Gaming
 

Might

From Diablo Wiki

Might
float
Increase damage dealt by the Paladin and his allies
Class Paladin
Skill Tree Offensive Auras
Level 1
Prerequisites N/A
Damage Type N/A
Mana Cost N/A
Other Stats N/A
Synergies N/A
Image:Might.jpg

Might

Class: Paladin

Skill Tree: Offensive Auras

Required Level: 1

Effect: Increase damage dealt by the Paladin and his allies

Synergy:

Receives Synergy from:
None
Gives Synergy to:
None

[edit] Usage

Might is one of the first skill that the Paladin may learn. It increase dealt by the Paladin and his allies on a certain range.

[edit] Skill Progression

Level 1234567891011121314151617181920
Radius (yards) 10.6 12 13.3 14.6 16 17.3 18.6 20 21.3 22.6 24 25.3 26.6 28 29.3 30.6 32 33.3 34.6 36
Damage +% 40 50 60 70 80 90 100 110 120 130 140 150 160 170 180 190 200 210 220 230

[edit] Tips

Don't invests a lot of points in Might, at level 18 you can learn Concentration, it's gives better +% damage per skill points. It worth the wait.


Paladin Skills
Combat Skills SacrificeSmiteHoly BoltZealChargeVengeanceBlessed HammerConversionHoly ShieldFist of the Heavens
Defensive Auras PrayerResist FireResist ColdResist LightningDefianceCleansingVigorMeditationRedemptionSalvation
Offensive Auras MightHoly FireThornsBlessed AimConcentrationHoly FreezeHoly ShockSanctuaryFanaticismConviction