Monster
From Diablo Wiki
Monsters are the creatures that do not reside in towns. They are found inside the Tristram Cathedral in Diablo I and are found almost everywhere except towns in subsequent games.
They will attack the player, and try to kill them, if you are too close. In most cases, the player is the one that often initiates the attack.
In the middle top of the screen, you will see the monster's name and its health bar. The color of the monster name has the following meaning:
- White: It is a normal monster.
- Blue: It is a Champion, Berserker, Fanatic, Ghostly or Possessed monster.
- Golden: It is a Unique, Super Unique monster or an Act Boss.
As the combat progresses, the monster's health bar goes down. If the last slice of health disappears, you will see one or more of the following happen:
- The monster dies and you will see its death animation.
- Experience is rewarded to you. The tougher the monster was, the more experience you will get. If you earn more experience than there is room on the Experience bar and you are level 98 or lower, your character gains a level. You receive an additional Skill Point and five Stat Points.
- There is a chance that the monster drops items on the ground. The tougher the monster was, the better the items you might get. It is not guaranteed that there will be drops. There is also a fair chance that nothing is dropped.
- Some, often tough monsters, are quest monsters. Defeating them for the first time completes a quest. Killing an Act Boss grants you access to the next Act.
All monsters are classified as one of three types: Animal, Undead and Demon. If the monster-type is not displayed, the monster is an animal. Animals are by far the most numerous and are equally vulnerable to all weapons, while Demons and Undead are more vulnerable to different types of weapons and magical attributes.
Unique monsters are randomly found in various places and can be identified by their names. Super unique monsters are always found at certain locations.
