- For background information, see Priests of Rathma.
From the steamy recesses of the southern swamps comes a figure cloaked in mystery. The Necromancer, as his name implies, is an unseemly form of Sorcerer whose spells deal with the raising of the dead and the summoning and control of various creatures for his purposes. Though his goals are often aligned with those of the forces of Light, some do not think that these ends justify his foul means. Long hours of study in dank mausolea have made his skin pale and corpse-like, and his figure is skeletal. Most people shun him for his peculiar looks and ways, but none doubt the power of the Necromancer, for it is the stuff of nightmares!
Necromancers are the priests of the Cult of Rathma that hail from the far Eastern jungle. They live in a vast underground city in these jungles where they can pursue their arcane magic. Through the teaching of Rathma and years of research, they understand and hold sacred the delicate balance of life and death and protect it with their life.
Necromancers have the ability to reanimate corpses of most entities and to control the recently dead. The dead release spiritual energies that haunt the mortal realms. The Necromancer can focus these energies, giving them manifestation in the corporeal world. Practitioners of necromancy can curse the very fate of a victim by manipulating the Prime energies flowing through all living things.
In the years after helping to defeat Diablo in Diablo II, the Necromancer did not simply sit on his laurels. It was revealed in Diablo III that he eventually returned home and mentored at least one apprentice, named Mehtan, to become a full-fledged necromancer in his own right. Mehtan can be met in the Stinging Winds in ACT II in an event quest, having set out to quiet the spirits near Caldeum that have become restless.
Mehtan's log is vague on whether the Necromancer is still alive after 20 years, but as it does not refer to him in past tense, it is quite possible.
|Summoning Spells||Poison and Bone Spells||Curses|
|Level 1||Raise Skeleton, Skeleton Mastery||Teeth, Bone Armor||Amplify Damage|
|Level 6||Clay Golem||Poison Dagger, Corpse Explosion||Dim Vision, Weaken|
|Level 12||Golem Mastery, Raise Skeletal Mage||Bone Wall||Iron Maiden, Terror|
|Level 18||Blood Golem||Poison Explosion, Bone Spear||Confuse, Life Tap|
|Level 24||Summon Resist, Iron Golem||Bone Prison||Attract, Decrepify|
|Level 30||Fire Golem, Revive||Poison Nova, Bone Spirit||Lower Resist|
- Hit Points +1.5
- Stamina +1
- Mana +2
Attribute Point Effect:Edit
- 1 Vitality point gives 2 Hit Points
- 1 Vitality point gives 1 Stamina
- 1 Energy point gives 2 Mana
- Main article: Necromancer Builds
The Necromancer is one of the most versatile classes in the game. He can have the largest number of minions simultaneously for those who love micro-management as well as having extremely potent direct damage spells. He can also call upon a variety of different effects via Curses.
In Diablo II and Diablo II: Lord of Destruction, characters can be heard saying things when they reach certain areas or initiate scripted events. The following information is a list of one-liners made by the Necromancer .
(upon entering the Blood Moor): "All who oppose me... beware."
(upon entering the Den of Evil): "I sense...death within this place."
(upon entering the Burial Grounds): "Too many empty graves..."
(upon killing Blood Raven): (laughing and bemused)"Blood Raven... rest well."
(upon touching the Cairn Stones): "I sense many spirits about these stones."
(upon touching the Tree of Inifuss): "This tree shines with inner spirit."
(upon reaching Tristram): "All that's left of proud Tristram are ghosts and ashes."
(upon freeing Deckard Cain): "Deckard Cain, if you value your life, leave here immediately!"
(upon entering the Forgotten Tower): "This place... reeks of death."
(upon killing The Countess): "Treasure hunting, heh. Treasure finding, yes!"
(upon entering the Jail): "Ahh, the slow torture of caged starvation."
(upon entering the Catacombs): "I sense... a demonic presence here..."
(upon defeating Andariel): "Back to the Hell that spawned you, Andariel!"
(upon killing Radament) (angered) "What a waste of undead flesh."
(upon entering the Claw Viper Temple) "This place is as dark as a tomb."
(upon shattering the Tainted Sun Altar) "What a pity... I was beginning to enjoy the darkness."
(upon entering the Arcane Sanctuary) (in awe) This is fantastic! I wish I had time to study this bizarre dimension!"
(upon killing The Summoner) "He was not Horazon, he was a deluded fool who got too close to true power."
(after talking with Tyrael) "I came too late. Now destruction is let loose upon the world once more."
(upon obtaining the Jade Figurine) "A worthless statue. Perhaps I can trade this for something better."
(upon obtaining Lam Esen's Tome) "Once the book has served its purpose, I shall delve into its secrets."
(after defeating the High Council of Zakarum) "The temple's dark power is broken."
(after killing Mephisto) "Good journey, Mephisto. Give my regards to the abyss."
(upon defeating Izual) "Izual was weak... he squandered his infernal power."
(after slaying Diablo) "Lord Diablo, I have bested you!"
Act V (expansion only)Edit
(upon entering the Bloody Foothills) "It takes more than a siege to stop me!"
(after slaying Shenk the Overseer) "My my, what a messy little demon!"
(upon freeing the last soldiers in the Frigid Highlands) "Follow me."
(upon entering Nihlathak's Temple) "Ah, the familiar scent of death."
(after defeating Nihlathak) "You were a sad little man, Nihlathak."
(upon reaching the Arreat Summit) "The resting place of the Ancients."
(upon entering the Worldstone Chamber) "So this is what the Ancients guard."
(after slaying Baal) "Baal, never doubt my skills."