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"Death...has ravaged our world. And the Balance that sustained us...has been lost. We feared this day would come. When the lands are ruined, and the champions of the Light can no longer save those in need. But I will. For I wield the power they cannot. And a new army of the dead shall rise at my command. All who threaten the Balance... beware."— The Necromancer(src)
Necromancers in Diablo III are very similar to the Diablo II class, and retain most of their skills. In combat, they rely on bone and blood spells, Curses, Golems and undead minions. It is unknown as of yet if Poison spells will make their return: even if they do, it will most likely be only as optional Skill Runes for some skills.
The Necromancer will be available in the "Rise of the Necromancer Pack". The pack will release some time in the second half of 2017, it will not be free, though the price is unknown as of yet. To use the pack, one needs to have Reaper of Souls installed for PC or have the Ultimate Evil Edition for console. New achievements will be implemented along with the Necromancer.
- The Necromancer will have less than four Sets at release, to leave room for the community to come up with new playstyles and have those added onto new sets. Eventually, a total of 4 sets will be given, each complete with a Set Dungeon.
- One-handed and two-handed Scythes will be the Necromancer's class weapon type. They can also use all other weapon types, except, of course, other class-specific items.
- The Necromancer's resource is called Essence and caps out at 200. It seems to not regenerate automatically, but is only gained from skills.
- There are several visual themes to the Necromancer's armor sets: Sacrifice, Aristocratic, Reanimation, Blood, and Bone.
- Witch Doctors vs. Necromancers: The Witch Doctor is more lighthearted, while the Necromancer will be more dark and grim with Curses, Blood, and Bone. Necromancer will have little, if any, Poison spells, and no damage over time attacks, as that is the prerogative of Witch Doctor; to compensate, all pets will be controllable to some degree, unlike those of Witch Doctor.
- Necromancer Pets will all be Active/Passive, like the Monk's Mantras, letting the player command them. There will be no pet command interface different from the standard UI.
- Monster Corpses in the world serve as a secondary resource for some skills. They are only visible to Necromancers, and appear regardless of whether or not an actual monster corpse was destroyed. It is known that corpses can be used in at least two ways: detonating them for area of effect damage or reanimating them as minions (a heavily reworked old Revive).
- A lot of Necromancer Blood skills will cost Life along with Essence, so there are a lot of mechanics built in to recoup health.
- There will likely be no specifal Shapeshift spell, just like with Witch Doctors.
Some poison skills may feature with the Necromancer's Skill Runes. However, as the Witch Doctor is heavily based on poison, the developers don't want the Necromancer to be too similar in this regard.
In Diablo III, the Witch Doctor bears many elements of the Necromancer class. However, the Witch Doctor was not designed to be a replacement for the Necromancer, and the game's developers stated in 2008 that if there was ever to be a playable Necromancer class for Diablo III, the presence of the Witch Doctor would not prevent them from implementing it. According to Jay Wilson, a key difference between the classes is that the Witch Doctor is more inclined to deal direct damage than the Necromancer, which aside from specific builds, was pet heavy. There was a desire to implement the Necromancer post-release, so the skills of the Witch Doctor were designed to avoid overlap with a possible future necromancer class.
When implementing the class for Diablo III, various ideas were pitched from various departments within Blizzard. This included a "king of the dead," "the cryptkeeper," and "the hunter" concepts, reflected in the Necromancer's armor design. What was settled on was the "commander" concept and by extension, the "rock star" idea, of leading an entourage of skeletons.
The Necromancer's skills are designed to be "grounded and visceral." They are based on the visual identity of the Necromancer, with the intention of reflecting the dark and sinister nature of the Diablo II Necromancer.
- ↑ 1.0 1.1 1.2 2016-11-04, Restoring the Balance—Necromancer Overview. Blizzard Entertainment, accessed on 2016-11-07
- ↑ 2016-11-04, BlizzCon Recap: Day 1. Blizzard Entertainment, accessed on 2016-11-07
- ↑ 3.0 3.1 3.2 3.3 3.4 3.5 3.6 3.7 3.8 BlizzCon 2016 Recap by DiabloFans.com, 11/7/2016
- ↑ 4.0 4.1 4.2 2016-12-15, JOE SHELY ANSWERS COMMUNITY QUESTIONS IN LIVE Q&A SESSION. Blizzpro, accessed on 2016-12-16
- ↑ Diablo III: Necromancer Facebook Q&A with Nevalistis, Travis Day & Julian Love 26.01.2017 (HQ)
- ↑ WWI 2008: D3 Design Fundamentals Panel. Diablo Wiki, accessed on 2013-11-03
- ↑ 2008-12-23, Exclusive Diablo 3 Developer Interview. 1Up.com, accessed on 2013-11-03
- ↑ 2017-01-25, Diablo 3 Post-mortem with Jay Wilson Part 3. Diablo.net, accessed on 2017-02-19
- ↑ 2016-11-07, Diablo III: Diablo 20th Anniversary Panel (BlizzCon 2016). YouTube, accessed on 2016-11-07
- ↑ 2016-11-01, BACK FROM THE DEAD: NECROMANCER HYPE LEADING INTO BLIZZCON X. Blizzpro, accessed on 2016-03-11
- ↑ 2016-11-04, Diablo III: Rise of the Necromancer Pack Reveal – BlizzCon 2016. YouTube, accessed on 2016-11-05
- ↑ 2017-01-04, Developer Insights: 20 years of Diablo. Blizzard Entertainment, accessed on 2017-01-23