The Normal difficulty is the easiest of all difficulties.
Characters created in the original Diablo are placed in Normal difficulty. Excluding a certain trick that requires an already leveled multiplayer hero, Normal difficulty is the only difficulty accessible in the original game if the hero is in singleplayer. Multiplayer heroes must grow in power if they wish to start/join a game in the harder difficulties:
- For Nightmare difficulty, players must be level 20 or above.
- For Hell difficulty, players are required to be level 30 or above.
The Hellfire expansion pack permits any hero access to Nightmare and Hell difficulties, even if he/she is a singleplayer hero. In addition, if the hero is in singleplayer, the game does not require them to grow in power for these levels. Choosing to go into a higher difficulty early on, however, is best considered as insanely suicidal or insanely bold, as the hero will have quite a hard time surviving in the depths of the labyrinth.
Characters that are created will be placed in this difficulty.
Hirelings and Summons deal 50% damage to Act bosses on this difficulty.
- Hardcore: Male will be Count and Female Countess
- Softcore: Male will be Sir and Female Dame
If it is an expansion character, you must kill Baal in Act 5 to gain a new title.
- Hardcore: Male and Female will be Destroyer
- Softcore: Male and Female will be Slayer
There is nothing special about this difficulty. It can be thought of as the "base" off of which all other difficulties are calculated.
| Diablo I & Diablo II|
Normal • Nightmare • Hell
Normal • Hard • Expert • Master • Torment