"The Paladin is a battle-ready warrior for whom faith is a shield, and fights for what he believes to be right. His steadfastness gives him powers to bestow blessings to his friends and wreak cruel justice on foes. There are those who call the Paladin an overwrought zealot, but others recognize in him the strength and goodness of the Light."— Class description(src)
The Paladin is a playable class in Diablo II.
Paladins (a.k.a. "Knights of the Faith") use holy magic as gifted by the High Heavens. They maintain strictly ordered lives, constantly upholding the cause of Virtue and Light. They must never succumb to worldly temptations lest they risk being deceived into following "false lights" - demons masquerading as Heavenly beings. Paladins may use their skills to increase their prowess with sword and shield, as well as cast blessing auras on themselves and to any who join them. They are particularly skilled against the undead, as they know many holy incantations effective against these types of creatures.
Numerous Paladin orders exist/have existed. The position of "Paladin" stems at least as far back as the Protectors of the Word, which were formed just prior to Rakkis's crusade against the West. Since this time, different sects of Paladins have formed, with separate goals and bases of operation. What these orders share in common (in theory at least) is their devotion to the teachings of Akarat and spreading the Zakarum faith. By the End of Days however, many Paladin orders had been disbanded. Some formed new orders (such as the Templars), while others went rogue or freelance. Others have simply died. While the Knights of Westmarch continue to function, they have distanced themselves from the Zakarum, and are more focused on defending Westmarch from physical rather than spiritual harm.
"Dark" Paladins also exist, who carry the favor of Hell.
Paladins are required to sanctify their weapons with their own blood. This sacrifice is a symbol of faith, that even the lowliest Paladin has to submit before the Light, in order that he may prove himself worthy of victory.
|Defensive Auras||Offensive Auras||Combat Skills|
|Level 1||Prayer, Resist Fire||Might||Sacrifice, Smite|
|Level 6||Defiance, Resist Cold||Holy Fire, Thorns||Holy Bolt|
|Level 12||Cleansing, Resist Lightning||Blessed Aim||Zeal, Charge|
|Level 18||Vigor||Holy Freeze, Concentration||Vengeance, Blessed Hammer|
|Level 24||Meditation||Holy Shock, Sanctuary||Conversion, Holy Shield|
|Level 30||Redemption, Salvation||Fanaticism, Conviction||Fist of the Heavens|
- Hit Points +2
- Stamina +1
- Mana +1.5
Attribute Point EffectEdit
- 1 Vitality point gives 3 Hit Points
- 1 Vitality point gives 1 Stamina
- 1 Energy point gives 1.5 Mana
In Diablo II and Diablo II: Lord of Destruction, characters can be heard saying things when they reach certain areas or initiate scripted events. The following information is a list of one-liners made by the Paladin:
(upon entering the Blood Moor): "I shall cleanse this wilderness."
(upon entering the Den of Evil): "Evil dwells within this cave."
(upon clearing the Den of Evil): "My duty here is done."
(upon entering the Burial Grounds): "This holy place has been desecrated."
(upon slaying Blood Raven): (mournfully) "Sisters, there was no other way."
(upon touching the Tree of Inifuss): "This tree bristles with magic."
(upon reaching Tristram): "What a tragic end to Tristram."
(upon freeing Deckard Cain): "Deckard Cain, leave quickly!"
(upon entering the Forgotten Tower): "This tower shall be cleansed of evil."
(upon killing The Countess): "I've earned the right to this abandoned trove."
(upon entering the Monastery Gate): "Even the Light cannot pierce this gloom."
(upon retrieving the Horadric Malus): "This will help the Sisters turn the tide against evil."
(upon entering the Jail): "This is no place for a warrior to die."
(upon entering the Catacombs): "There is great evil here."
(upon defeating Andariel): "My work here is finished."
(upon entering the Claw Viper Temple): "Light guide my way in this accursed place."
(upon shattering the Tainted Sun Altar): "The Light can never be extinguished by evil."
(upon entering the Arcane Sanctuary): "This surely is the product of a twisted mind."
(upon killing The Summoner): "Rest in peace, tortured soul."
(upon obtaining the Jade Figurine): "Perhaps I could trade this for something more valuable."
(upon obtaining The Gidbinn): "This blade shall pierce the heart of evil."
(upon obtaining Lam Esen's Tome): "May the black book deliver us from evil."
(upon defeating the High Council of Zakarum): "The temple shall shine anew with the light."
(upon killing Mephisto): "The Lord of Hatred shall darken the world no longer."
(upon defeating Izual): "How can one who was once so holy fall so far from righteousness?"
(after slaying Diablo): "Let Diablo's death end the reign of the Three."
Act V (expansion only)Edit
(upon entering the Bloody Foothills): "Baal. I'm coming for you."
(after slaying Shenk the Overseer): "Harrogath is free of your kind, demon."
(after freeing the last soldiers in the Frigid Highlands): "Follow me."
(upon entering Nihlathak's Temple): "By the Light, what is this place?"
(after defeating Nihlathak): "Nihlathak, what led you to this end?"
(upon reaching the Arreat Summit): "The Summit... the barbarian holy ground."
(after slaying Baal): "Baal... you shall no longer taint this mortal realm."
During development of Diablo II, the Paladin was a sub-class of the Fighter.
Known Paladins and OrdersEdit
- Fara (formerly of the Hand of Zakarum)
- Hale (formerly of the Hand of Zakarum)
- Jace Adama (member of the Wield Warriors)
- Rakkis (leader of the Sons of Rakkis)
- "The Paladin" (player character of Diablo II, member of the Knights of Westmarch)
- Hand of Zakarum (corrupted)
- Knights of Westmarch
- Order of Paladins (merged into the Knights of Westmarch)
- Protectors of the Word (defunct)
- Wield Warriors
In addition, the Templar Order, while not a Paladin order per se, could trace its origins to the Hand of Zakarum and viewed itself as a pure continuation of the faith. The Order of Paladins likewise stemmed from the Hand. In contrast, the Crusaders were specifically not called Paladins, as Akkhan viewed Paladins as a product of Zakarum's errant ways.
- ↑ Paladin - Defensive Auras. Arreat Summit, accessed on 2014-01-28
- ↑ 2.0 2.1 2.2 Paladin History, Arreat Summit. Accessed on 2013-10-16
- ↑ Paladin, Arreat Summit. Accessed on 2013-10-16
- ↑ Book of Tyrael
- ↑ 2013-12-08, BlizzCon 2013 – Diablo III Lore and Story Q&A Panel Transcript. Blizzplanet, accessed on 2014-03-11
- ↑ 2014-03-10, THE HISTORY BEHIND THE CRUSADE. Blizzard Entertainment, accessed on 2014-03-07
- ↑ 2013-10-16, Crusader. First Impressions.. Blizzard Entertainment, accessed on 2013-10-16
- ↑ 2014-03-10, CRUSADER LORE AND HISTORY Q&A. Blizzard Entertainment, accessed on 2014-06-30
- ↑ The Awakening
- ↑ Combat Skills, The Arreat Summit. Accessed on 2016-10-26
- ↑ 11.0 11.1 2013-10-23, What if a Paladin and Crusader runs into each other?. Blizzard Entertainment, accessed on 2013-10-23
- ↑ 2012-10-12, Diablo Was to be Classless, Diablo II Almost Recieved a Second Expansion. GameBanshee, accessed on 2013-09-10
- ↑ 2013-09-24, Crusader and the Templar. Blizzard Entertainment, accessed on 2013-09-24
- ↑ Diablo II Manual
- ↑ Book of Tyrael
- ↑ 2015-12-28, BlizzCon 2015 Heroes of the Storm Deep Dive Panel Transcript. Blizzplanet, accessed on 2016-01-01