The Pandemonium Fortress is an ancient structure located in the heart of Pandemonium. It has changed hands many times.
The Great Conflict was waged over the Worldstone, which lay in the heart of Pandemonium. During the war, the archangel Tyrael ordered that a bastion be built around the object, the Worldstone itself kept within a guarded chamber. This stronghold came to be known as the Pandemonium Fortress. Over the course of the conflict, the fortress changed hands many times between angels and demons and as a result, took on structural and metaphysical traits from both the High Heavens and Burning Hells. Other outposts were maintained around the fortress as well. However, this state of affairs came to an end when Inarius and his renegades were able to steal the stone from the fortress, beginning a series of events that would lead to the creation of Sanctuary and its inhabitants, humanity
It appears that even after agreeing to leave Sanctuary be, the powers of Heaven and Hell continued to war over the fortress. The blood of thousands of champions of the Light were spent in these battles, many of such champions being mortal. By the time of the Prime Evils' intended return to Hell, the Pandemonium Fortress was occupied by the forces of Heaven, and was their last bastion before the Gates of Hell. However, by this point, it had effectively been abandoned. Diablo, having passed through the Infernal Gate, passed through the fortress before entering Hell. Still, it was from the fortress that a group of heroes, at the behest of Deckard Cain and Tyrael himself, were able to venture into Hell and thwart Diablo's plan.
Over twenty years after these events, the fortress was occupied by Malthael's Reaper minions, killing its former inhabitants. The fortress was reshaped to reflect Malthael's will and massive soul constructs were built that powered the central core. In order to defeat Malthael, the Nephalem had to direct this soul power into himself/herself, in order to enter the same state as Malthael and make him vulnerable to their attacks. Malthael was ultimately defeated.
|Quest(s)||The Fallen Angel, Hell's Forge, Terror's End|
|NPC(s)||Tyrael, Deckard Cain, Halbu, Jamella|
|Adjacent Zone(s)||Outer Steppes|
These are the NPCs (Non-Playable Characters) associated with the Pandemonium Fortress:
- Tyrael - The Archangel of Justice (Resurrects Mercenaries)
- Deckard Cain - Horadrim sage (Identifies items)
- Jamella - Champion of the Light (Trade, Healing and Gambling services)
- Halbu - Champion of the Light (Trade and Repair services)
There are three quests to be obtained within the Pandemonium Fortress:
- Guardian (if playing as a Barbarian)
- Halissa (if playing as a Demon Hunter)
- Isendra (if playing as a Wizard)
- Master Crusader (if playing as a Crusader)
The fortress changes its appearance, feel, and even layout to reflect its current owner(s). During the time of Diablo's awakening, the fortress was a bastion of the forces of the High Heavens and reflected their laws—no violence was allowed within its walls, and a magic barrier reached about 100 feet down the stairs to the Outer Steppes, which the fortress borders. Its structural alignment included the Hall of Heroes, a courtyard, and a gate through which the stairs that lead to the Outer Steppes could be reached.
The magic barrier the fortress is said to maintain is said to prevent any demon or creature of Hell from passing through it, voluntarily or otherwise. Book of Cain contradicts this information however, as it establishes that Diablo entered the fortress prior to entering Hell, meaning that he would have had to pass through the barrier.
The Island of the Sunless SeaEdit
A quest that was cut from the original Diablo, Farnham mentions an "island where the Angels watch.". Extracting the wav files from the Diablo I disc's MPQ reveals that Farnham does, indeed, have an unused speech regarding this:
"Hey you there, c'mere, listen up!... Y'know 'bout the island where the Angels watch? Pick the right rocks, but ya better shield yer eyes -- shield everything! I know, 'cuz I been there, and -- mmmm, ale..."
Deckard Cain also has an unused speech file which speaks of the Island, transcribed as follows:
"Hmm. An island? Where Angels watched? Although Farnham's memory is often cloudy these days, that does seem familiar... perhaps the ancient Chronicles of the Sin War can help us... Ah! Yes! Here is something: In a time long forgotten, a sea of blue rested on the edge of the fiery netherworld. This was an oasis for those who acted as the watchmen over the gates of Hell. Angels and warriors of Light could use this place to heal themselves and gather their strength. It was also a staging area, where they could train and prepare for the Sin War. Legends speak of a trinity of rocks that hide the path to this... Island on the Sunless Sea."
Cain's description of the island seems to fit what we know of the Pandemonium Fortress. It is likely that the concept behind the cut "Island" quest in Diablo became what is now known as the Pandemonium Fortress in Diablo II.
- ↑ 1.0 1.1 1.2 Diablo II, The Harrowing
- ↑ 2.0 2.1 Book of Cain
- ↑ Diablo III, Act V
- ↑ 2013-12-05, BlizzCon 2013 – Diablo III: Gameplay Systems + Crusader Panel Transcript. Blizzplanet, accessed on 2014-03-09
- ↑ 2013-12-08, BlizzCon 2013 – Diablo III Lore and Story Q&A Panel Transcript. Blizzplanet, accessed on 2014-04-21
- ↑ 6.0 6.1 To Hell and Back
|Towns in the Diablo series|
| Alcarnus • Az'Turrasq • Bramwell • Caldeum • Duncraig • Entsteig • Gea Kul • Harrogath • Kehjan • Kingsport|
Kurast • Lut Gholein • New Tristram • Pandemonium Fortress • Rogue Encampment • Seram • Sescheron
Staalbreak • Tiklan • Toraja • Tran Athulua • Tristram • Tulisam • Tur Dulra • Ureh • Viz-jun • Waystruck • Westmarch • Wortham
|Act IV Zones (Diablo II)|
|Pandemonium Fortress • Outer Steppes • Plains of Despair • City of the Damned • River of Flame • Chaos Sanctuary|
|Act V Zones (Diablo III)|
|Blood Marsh • Briarthorn Cemetery • Captain Haile's House • Catacomb • Forgotten Battlefield • Gideon's Row • Nobles' Rest Courtyard • Pandemonium Fortress • Plague Tunnels • Repository of Bones • The Wolf Gate • Tower of Korelan • Westmarch • Westmarch Chapel • Westmarch Commons • Westmarch Heights • Zakarum Cathedral|