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Patch 1.01 (Hellfire)

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Changes

  • Fixed Gossip (same gossip from each towner every time)
  • Fixed disappearing quests (upon re-entering the town level, quest statuses were incorrectly cleared through array bounds overstep).
  • Fixed generating spell books by Adria (would "morph" on new game).
  • Fixed the bug where picking up gold when your inventory is full duplicates the gold in your hand and fills your gold slot.
  • Fixed the Berserk spell to prevent crashes (large numbers of berserk monsters occasionally attacked dead monsters).
  • Fixed inactive monsters to prevent same kind of crash as above
  • Fixed entering levels; had crashed on some systems (seemingly randomly).
  • Fixed doppelganger's items to not clone Diablo
  • Fixed generating rings of fire behind a wall.
  • Sped up monk's open-hand attack (users complained he should be faster with feet than with the sweeping staff).
  • Various small internal fixes to prevent potential misbehavior.
  • Fixed monster hitpoints variable type for tough monsters (some monsters, especially in Nightmare/Hell difficulty, had way fewer hit points than specified)
  • Changed Search spell to show items on automap, too (users complained they couldn't find things behind solid walls in Caves, Nest, Crypt).
  • Fix to unique items changing between games (Veil of Steel, Arkaine's Valor, etc.).
  • Fixed to dropping and picking back up oiled items (bonus was lost).
  • Fixed Cathedral Map activation crash bug
  • Added sounds to Mana Drain and Disenchant traps
  • Monster hit points in Nightmare/Hell are +100/200 instead of +1.5/+3
  • Fixed monster stats display in Nightmare/Hell to reflect the halving.
  • Balance/Stability/Harmony now does something

Summary

Diablo I

Vanilla/Hellfire — 

Diablo II

Vanilla/Lord of Destruction — 

Diablo III

Beta — 

Public client builds

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