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Requires: 39 Magic
Cost: 12 Mana (-2 per Spell Level, minimum 4)
A blind, unpredictable blink jump to a nearby location.
Damage Type: Magic
Upon casting, Phasing teleports the player onto a random but always nearby spot. As the spell uses up little Mana and does not require a precise click, compared to its more consistent counterpart Teleport, it is mostly used to escape mobs of monsters. Of course, one should be wary when using the spell in a cramped environment; the caster can go past walls and potentially find themselves surrounded as a result.
Random location is somewhere on the visible screen, regardless of facing. Since Phasing is non-targeting, it casts .05 faster than Teleport, and can therefore be useful to escape when stunlocked. Warp is a better choice in Hellfire, since it takes the caster further away, and to a predictable location.