Diablo Wiki

Phoenix Strike

8,084pages on
this wiki
Phoenix Strike

Class: Assassin
Required Level: 30
Skill Tree: Martial Arts
Requires: Tiger Strike, Fists of Fire, Cobra Strike, Claws of Thunder, Blades of Ice
Cost: 4 Mana

A finishing move that deals fire, lightning and cold damage all at once

Damage Type: Fire
Synergies: Fists of Fire, Claws of Thunder, Blades of Ice
Other Stats: Charge-Up Skilling Moves]]; Triple Elemental Damage Type: Fire, Lightning and Cold

Phoenix Strike is an Assassin Skill in Diablo II.



Charge-up Skill: This ability is a Charge-up attack. You gain any effect listed below except for effects listed as Charge X. To use the charge effect read below. Despite the tooltip saying it is a Finishing Move, it is actually a Charge-Up skill.

You attack a target twice with a level 13 Tiger Strike gaining two charges, using a Finishing Move now will give you +680% Damage. If you instead attack an enemy with a level 11 Cobra Strike gaining 1 more charge, then attack with a Finishing Move you will now gain +680% damage and 90% life stealing. You charge up all your charge-up skills but the charges will be gone after a short period if you don't use them up. So you can gain 3 charge of every skill you have time for, but it is not recommended to wait for long with their release.

Phoenix Strike is unique amongst charge-up skills in that it summons a distinct effect depending on how many charges were built up. If only one charge-up is built, it will summon a Meteor-like delayed fire-elemental attack, with somewhat low impact damage but leaving behind a patch of fire that burns for a very long time. With two charges, it summons a flurry of lightning bolts that swirl around and damage many enemies in a large area surrounding the target (the attack is based on the lightning effect of Blood Raven's death, for reference). With three charges, it summons a flurry of ice missiles that freezes on hit.

Phoenix Strike stands out for being versatile - it gives the Assassin three elements to work with, and each charge has its unique purpose as well. The first charge is useful as a boss killer due to its ability to stack multiple patches of flame that can deal very high damage over time; the second charge is a wide-area attack that works great against normal enemies, especially in wide-open fields; the third charge does low damage, freezes all foes, giving the Assassin and her teammates a great net of safety, as well as being useful against enemies that can resurrect each other. The skill does have its problems, though - having three distinct charges also makes it easy for the Assassin to release the wrong charge, and while having three elements to work with is useful in Hell to bypass immunities, it also sometimes limit the Assassin as she sometimes cannot use the best charge for the situation due to those immunities.


Phoenix Strike in-game

This skill, unlike the elemental skills learned earlier in the tree, does not require a claw-class weapon. Although claws are generally the best idea anyways given their speed and the inherent attack rating bonus that can be obtained from Claw Mastery, the assassin is free to use a weapon of different class if she feels that it benefits her more. Also, equipment bonus that increases elemental damage do not work with this skill, but those that drain enemy elemental resistance do.


This mighty skill allows the Assassin trained in its arts to prepare an attack that gives off powerful elemental energies.

Skill ProgressionEdit

Mana Cost: 4

Level 1234567891011
Bonus Attack 15% 22% 29% 36% 43% 50% 57% 64% 71% 78% 85%
Charge 1
Meteor Damage
22–44 33–55 44–66 55–77 66–88 77–99 88–110 99–121 119–144 140–157 161–190
Charge 2
Chaos Lighting Damage
1–45 1–67 1–90 1–113 1–135 1–158 1–180 1–203 1–248 1–293 1–339
Charge 3
Chaos Ice Bolt Damage
17–35 22–39 26–44 30–48 35–52 39–57 44–61 48–66 57–74 66–83 74–92
Level 12131415161718192025
Bonus Attack 92% 99% 106% 113% 120% 127% 134% 141% 148% 183%
Charge 1
Meteor Damage
182–213 203–236 224–259 245–282 266–305 298–342 310–330 330–378 361–414
Charge 2
Chaos Lighting Damage
1–384 1–429 1–474 1–519 1–565 1–632 1–700 1–768 1–836
Charge 3
Chaos Ice Bolt Damage
83–101 92–110 101–118 110–127 118–136 132–150 145–165 158–179 171–193

Around Wikia's network

Random Wiki