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Prayer
Prayer

Class: Paladin
Required Level: 1
Skill Tree: Defensive Auras
Active / Passive
Cost: 1 Mana per second

Heals all party members at the expense of the caster's Mana reserves.

Damage Type: Magic
Synergies: Cleansing, Meditation, Holy Bolt
Other Stats: Only one Aura can be active at a time
PrayerAura

Prayer is a Paladin Skill in Diablo II.

Lore[]

With this aura the Paladin basks himself and all he deems faithful in a warm, healing light. His prayers for salvation carry him through the direst situations, allowing him to heal even the deepest wounds in time.

General Information[]

While active, this Aura drains the Paladin's Mana, but adds Life per second to both the hero and his allies of all types.

Although initially it may prove to be useful, the amount of Life it recovers past Act I is simply not significant. It is generally only worth investing a point in Prayer to open up the skill tree. Cleansing and Meditation both achieve the same effect without the associated Mana cost, in addition to their additional benefits. Prayer provides synergies to these skills; uniquely, soft points count towards such synergies, so a Paladin can put just one point in Prayer and then enjoy much stronger Meditation or Cleansing auras without any further investment. These passive synergies also apply to mercenaries.

Prayer can be activated to help keep Hirelings and party members alive in non-intense combat and recover between battles, as the amount of life healed before the next engagement is usually negligible.

Redemption, available at Level 30, provides much higher healing for monster corpses rather than Mana. One drawback of Redemption is that it cannot heal party members.

Combat Desert Mercenaries from Normal and Hell come with this aura equipped. 

Synergies[]

  • Receives Synergy from: None
  • Gives Synergy to:
    • Holy Bolt: +20% Life Healed Per Level
    • Cleansing: reincorporates the effect (without mana cost)
    • Meditation: reincorporates the effect (without mana cost)

Skill Progression[]

Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Radius (yards) 10.7 12 13.3 14.7 16 17.3 18.7 20 21.3 22.7 24 25.3 26.7 28 29.3 30.7 32 33.3 34.7 36
Healing 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 19 21 23 25
Mana Cost 1.0 1.1 1.3 1.5 1.7 1.9 2.1 2.3 2.5 2.6 2.8 3.0 3.2 3.4 3.6 3.8 4.0 4.1 4.3 4.5
Level 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40
Radius (yards) 37.3 38.7 40 41.3 42.7 44 45.3 46.7 48 49.3 50.7 52 53.3 54.7 56 57.3 58.7 60 61.3 62.7
Healing 27 29 31 33 35 37 39 41 44 47 50 53 56 59 62 65 68 71 74 77
Mana Cost 4.8 4.9 5.1 5.3 5.5 5.7 5.9 6.1 6.3 6.4 6.6 6.8 7 7.2 7.4 7.6 7.8 7.9 8.1 8.3
Level 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60
Radius (yards) 64 65.3 66.7 68 69.3 70.7 72 73.3 74.7 76 77.3 78.7 80 81.3 82.7 84 85.3 86.7 88 89.3
Healing 80 83 86 89 92 95 98 101 104 107 110 113 116 119 122 125 128 131 134 137
Mana Cost 8.5 8.7 8.9 9.1 9.3 9.4 9.6 9.8 10 10.2 10.4 10.6 10.8 10.9 11.1 11.3 11.5 11.7 11.9 12.1
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