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==General Information==
 
==General Information==
   
Although initially it may prove to be useful, the amount of hit points it recovers past act I is simply not useful. It is generally only worth investing a point in prayer to open up the skill tree. Usually players place switch to cleansing or meditation because you get the same prayer effect without the mana cost. Prayer can be activated to help keep mercenaries and party members alive during periods of non-combat, but the amount of life healed before the next engagement is usually negligible.
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Although initially it may prove to be useful, the amount of hit points it recovers past act I is simply not significant. It is generally only worth investing a point in prayer to open up the skill tree. Usually players place switch to [[Cleansing]] or [[Meditation]] because they achieve the same effect without the associated mana cost, as well as their additional benefit. Prayer can be activated to help keep mercenaries and party members alive during periods of non-combat, but the amount of life healed before the next engagement is usually negligible.
   
 
==Synergies==
 
==Synergies==

Revision as of 04:22, 3 March 2015

Prayer
Heals all party members at the expense of the caster's Mana reserves.
Class Paladin
Skill Tree Defensive Auras
Level 1
Prerequisites None
Damage Type None
Mana Cost Varies
Other Stats

None

Synergies Cleansing, Meditation, Holy Bolt

Prayer is a Paladin Skill in Diablo II.

Description

With this aura the Paladin basks himself and all he deems faithful in a warm, healing light. His prayers for salvation carry him through the direst situations, allowing him to heal even the deepest wounds in time.

General Information

Although initially it may prove to be useful, the amount of hit points it recovers past act I is simply not significant. It is generally only worth investing a point in prayer to open up the skill tree. Usually players place switch to Cleansing or Meditation because they achieve the same effect without the associated mana cost, as well as their additional benefit. Prayer can be activated to help keep mercenaries and party members alive during periods of non-combat, but the amount of life healed before the next engagement is usually negligible.

Synergies

Skill Progression

Level 1 2 3 4 5 6 7 8 9 10
Radius(yards) 10.6 12 13.3 14.6 16 17.3 18.6 20 21.3 22.6
Healing 2 3 4 5 6 7 8 9 10 11
Mana Cost 1.0 1.1 1.3 1.5 1.7 1.9 2.1 2.3 2.5 2.6
Level 11 12 13 14 15 16 17 18 19 20 25
Radius(yards) 24 25.3 26.6 28 29.3 30.6 32 33.3 34.6 36 42.6
Healing 12 13 14 15 16 17 19 21 23 25 35
Mana Cost 2.8 3.0 3.2 3.4 3.6 3.8 4.0 4.1 4.3 4.5 ?