The Reapers were a macabre combination of ghastly spirits and baleful constructs. The force was primarily led by angels, with undead and other thralls serving under them. Information on the Reapers is scarce as most who encountered them perished. The Horadrim Lorath Nahr was an exception, and he took notes of the Reapers he encountered where no one else could.
Reapers of angelic origin are quite different from their relatives of the High Heavens. Many Reapers show pale, tangible skin, and some (like Anarchs) even have faces, although those appear like eyeless masks with disfigured facial features and a menacing grin. Others, like Death Maidens, are translucent and composed of ethereal streams. Tangible Reapers also have dark red blood (as opposed to the glowing blood that angels usually possess). Many of the angels in Reaper ranks are very similar to regular angels, but some (like Ghastly Seraphs) are changed beyond reason. The majority of angelic Reapers either lose their wings, or display the skeletal and gray remnants of them.
The Reapers were active within two months of Diablo's defeat at the Crystal Arch. Phantoms abducted humans in the night, as part of a process of gauging Sanctuary's defenses. Souls of humans were researched and weaponized to augment the Angelic Host.
When Malthael's forces struck, they attacked all of Sanctuary, including Westmarch, Ivgorod, Caldeum, and the Necropolis. At Ivgorod, four of the Patriarchs were killed, while at the Necropolis, many of the Priests of Rathma were slain, including their leader. What transpired at Caldeum is unclear, but the Nephalem and Tyrael believed that the Iron Wolves would be able to defend the city, just as they had done so against Belial. At Westmarch, an army of Reapers was raised from the city's slain defenders. At Westmarch at least however, the Reapers were defeated, and Malthael himself fell in the Pandemonium Fortress at the hands of the Nephalem.
The Reapers are not seen until the player reaches Act V of Diablo III. Many of the Reapers deal Cold damage, so encounters can be made easier by stacking Cold resistance, or by making use of the Talisman of Aranoch. Exceptions include Urzael and his Fire Maidens, who deal Fire damage instead. Champion, Rare and Unique Reapers will also also have their respective elemental affixes.
All Reapers, even those that are presumed to be undead, have their own unit type ("Reaper"). This means that bonus damage against undead, demons etc. will have no effect on Reapers, and no items with bonus against Reapers exist in-game.
Followers and TroopsEdit
- Corpse Raisers
- Death Maidens
- Fire Maidens
- Ghastly Seraphs
- Prison Wardens
- Revenant Archers
- Revenant Shield Guards
- Revenant Soldiers
- Shadows of Death
- Summoned Archers
- Summoned Shield Guards
- Summoned Soldiers
- Summoners of the Dead
- Vicious Hounds
- Westmarch Hounds
- Winged Assassins
- The Reapers have erroneously been referred to as a "demonic host" in promotional materials.
- ↑ 1.0 1.1 1.2 1.3 1.4 1.5 Diablo III, Act V
- ↑ 2013-08-23, Diablo III Reaper of Souls Interview with Josh Mosqueira GC2013. YouTube, accessed on 2013-09-08
- ↑ 3.0 3.1 3.2 2013-11-04, Reaper of Souls™ First Look: Westmarch Bestiary. Blizzard Entertainment, accessed on 2013-11-06
- ↑ Diablo III: Storm of Light (Paperback). Book Depository, accessed on 2013-09-05
- ↑ Storm of Light
- ↑ Diablo III, Arma Mortis
- ↑ 2014-08-05, Diablo III: Reaper of Souls Ultimate Evil Edition available August 19. EB Games, accessed on 2014-08-06