Required Level: 30
Skill Tree: Defensive Auras
Requires: Prayer, Cleansing, Defiance, Vigor
Active / Passive
Periodically attempts to redeem corpses for Health and Mana.
Damage Type: Magic
Other Stats: Only one Aura can be active at a time
A Paladin must be true to his duty and belief that all souls are worthy of attempted salvation. With this aura, the Paladin shares the glory of the Light with his vanquished enemies. With each administration of these final rites, the Paladin is redeemed physically as well as spiritually.
Redemption converts enemy corpses into Mana and Life for the user. The amount converted is usually superfluous, even on very low levels. Corpses are converted regardless of whether the user delivered the killing blow themself.
This is a useful aura to use after (or even during) a pitched battle, where lots of minor monsters die, but it is conversely nearly useless in boss battles. Getting rid of the corpses also prevents them from being revived or used for Corpse Explosion. However, Redemption is also problematic for the same reasons: other classes may need corpses too, and using Redemption restricts teammates Necromancers. Communication with other party members is useful when using this skill.
While Redemption is active, each corpse in range will have a chance to be redeemed per tick (that is, every second). As more points are put into Redemption, the chance to redeem increases, allowing the aura to work much faster. However, unlike most Auras, Redemption does not grow in range as it is leveled.
- Receives Synergy from:
- Gives Synergy to:
- Sacrifice: +15% Damage Per Level
Radius: 10.6 yards
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|Chance to Redeem %||73||75||77||79||80||82||82||83||84||85||?|